Example #1
0
        public void SkeletonLayerTest()
        {
            var input = new SkeletonLayer {
                Bones = new [] {
                    new SkeletonBone {
                        Name          = "test",
                        Parent        = "",
                        Position      = new float[] { 1, 2, 3 },
                        RotationAngle = 42,
                        RotationAxis  = new float[] { 3, 4, 5 }
                    },
                    new SkeletonBone {
                        Name          = "test2",
                        Parent        = "test",
                        Position      = new float[] { 12, 12, 33 },
                        RotationAngle = 42,
                        RotationAxis  = new float[] { 31, 24, 1.4f }
                    },
                },
            };

            var serializer = new SkeletonLayerHandler();
            var output     = (SkeletonLayer)serializer.Reserialize(input);

            Assert.That(output.Bones.Length, Is.EqualTo(input.Bones.Length));

            foreach (var inputBone in input.Bones)
            {
                var outputBone = output.Bones.FirstOrDefault(x => x.Name == inputBone.Name);
                Assert.That(outputBone, Is.Not.Null);
                Assert.That(outputBone.Parent, Is.EqualTo(inputBone.Parent));
                Assert.That(outputBone.RotationAngle, Is.EqualTo(inputBone.RotationAngle));
                Assert.That(outputBone.RotationAxis, Is.EquivalentTo(inputBone.RotationAxis));
                Assert.That(outputBone.Position, Is.EquivalentTo(inputBone.Position));
            }
        }
Example #2
0
 public static void SetSkeletonLayer(this UIView This, SkeletonLayer skeletonLayer)
 {
     This.SetAssociatedObject(AssociatedKeys.SkeletonLayer, skeletonLayer);
 }