public SkeletalWizardDeath()
 {
     if (_instance != null)
     {
         return;
     }
     _instance = this;
 }
 public SkeletalWizardAggroed()
 {
     if (_instance != null)
     {
         return;
     }
     _instance            = this;
     _moveStateReference  = SkeletalWizardMove.Instance;
     _deathStateReference = SkeletalWizardDeath.Instance;
 }