Example #1
0
    // Update is called once per frame
    void Update()
    {
        currentState.UpdateState();
        #region
        FovCheck(player, 360);
        if (playerInSight == true && currentState != attackingState)
        {
            currentState.ToAttackState();
        }

        float velocity = navMeshAgent.velocity.magnitude;
        if (velocity > 0.1f || navMeshAgent.updateRotation == false)
        {
            anim.SetBool("Moving", true);
        }
        else
        {
            anim.SetBool("Moving", false);
        }
        #endregion
    }