Example #1
0
 //Resizing
 public void Resized(object sender, SizeEventArgs resize)
 {
     gameWindow.SetView(new View(((SFML.System.Vector2f)gameWindow.Size) / 2, (SFML.System.Vector2f)gameWindow.Size));
 }
Example #2
0
 public virtual void OnResized(object sender, SizeEventArgs ev)
 {
 }
Example #3
0
 private static void OnResize(object target, SizeEventArgs args)
 {
     onResize?.Invoke((int)args.Width, (int)args.Height);
 }
 private void OnScreenSizeChanged(object sender, SizeEventArgs e)
 {
     this.Resize();
 }
Example #5
0
 private static void Win_Resized(object sender, SizeEventArgs e)
 {
     win.Size = new Vector2u(800, 600);
 }
 public void OnResize(object sender, SizeEventArgs e)
 {
     MessageBus.Instance.PostEvent(MessageType.ScreenResized, sender, e);
 }
Example #7
0
        private static void myResizeHandler(object sender, SizeEventArgs e)
        {
            FloatRect visibleArea = new FloatRect(new Vector2f(0, 0), new Vector2f(e.Width, e.Height));

            window.SetView(new View(visibleArea));
        }
Example #8
0
 private static void Window_Resized(object sender, SizeEventArgs e)
 {
     window.SetView(new View(new FloatRect(0, 0, e.Width, e.Height)));
 }
Example #9
0
        /*void renderWindow_MouseMoved(object sender, MouseMoveEventArgs e)
         * {
         *      OnGLMouseMotion(e.X, e.Y);
         * }
         *
         * void renderWindow_MouseButtonReleased(object sender, MouseButtonEventArgs e)
         * {
         *      OnGLMouse(e.Button, MouseButtonState.Up, e.X, e.Y);
         * }
         *
         * void renderWindow_MouseButtonPressed(object sender, MouseButtonEventArgs e)
         * {
         *      OnGLMouse(e.Button, MouseButtonState.Down, e.X, e.Y);
         * }*/

        void render_Resized(object sender, SizeEventArgs e)
        {
            OnGLResize();
        }
Example #10
0
 public static void Win_enemy_Resized(object sender, SizeEventArgs e)
 {
     win_enemy.SetView(new View(new FloatRect(0, 0, e.Width, e.Height)));
 }
Example #11
0
        private void Window_Resized(object sender, SizeEventArgs e)
        {
            RenderWindow window = (RenderWindow)sender;

            window.SetView(new View(new FloatRect(0, 0, e.Width, e.Height)));
        }
Example #12
0
 void GameWindow_Resized(object sender, SizeEventArgs e)
 {// instead of scaling the contents, resize to fit the contents. We probably don't want that, do we?
     gameClient.MainView = new View(new FloatRect(0, 0, e.Width, e.Height));
     SetView(gameClient.MainView);
 }
Example #13
0
        private void OnResize(object sender, SizeEventArgs e)
        {
            RenderWindow window = (RenderWindow)sender;

            screenManager.OnResize(window.Size.X, window.Size.Y);
        }
Example #14
0
 /// <summary>
 /// Function called when the window is resized
 /// </summary>
 static void OnResized(object sender, SizeEventArgs e)
 {
     Gl.glViewport(0, 0, (int)e.Width, (int)e.Height);
 }
Example #15
0
 private static void Window_Resized(object sender, SizeEventArgs e)
 {
 }
Example #16
0
File: Program.cs Project: Zera7/G19
 private static void Resize(object sender, SizeEventArgs e)
 {
     View.Size = new Vector2f(e.Width, e.Height);
 }
Example #17
0
 private static void OnResized(object sender, SizeEventArgs e)
 {
     (sender as RenderWindow).SetView(new View(new FloatRect(0, 0, e.Width, e.Height)));
 }
 private void OnScreenSizeChanged(object sender, SizeEventArgs e)
 {
     this.Resize();
 }
 /// <summary>
 /// Raised when screen size changed
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void OnScreenSizeChanged(object sender, SizeEventArgs e)
 {
     this.RefreshCameraLimits();
 }
Example #20
0
 public void HandleResize(Object s, SizeEventArgs e)
 {
     spriteBatch.Dispose();
     spriteBatch = new RenderTexture(e.Width, e.Height);
 }
Example #21
0
        static void dlg_CBResize(object sender, SizeEventArgs e)
        {
            Dialog d = sender as Dialog;

            d.Title = e.Width.ToString() + "  " + e.Height.ToString();
        }
 private void Platform_OnScreenSizeChanged(object sender, SizeEventArgs e)
 {
     this.dirtyFlag = true;
 }
Example #23
0
        private void renderWindow_Resized(object sender, SizeEventArgs e)
        {
            FloatRect visibleArea = new FloatRect(0, 0, e.Width, e.Height);

            renderWindow.SetView(new SFML.Graphics.View(visibleArea));
        }
Example #24
0
 private void Win_Resized(object sender, SizeEventArgs e)
 {
     Configuration.VideoHigh = e.Height;
     Configuration.VideoWith = e.Width;
     win.SetView(new View(new FloatRect(0, 0, e.Width, e.Height)));
 }
Example #25
0
 /// <summary>
 /// Function called when the window is resized
 /// </summary>
 static void OnResized(object sender, SizeEventArgs e)
 {
     m_Window.SetView(new View(new FloatRect(0f, 0f, e.Width, e.Height)));
     m_Canvas.SetSize((int)e.Width, (int)e.Height);
 }
 private void GraphSize(object sender, SizeEventArgs e)
 {
     Debug.WriteLine(String.Format("GraphSize {0}", e.Size));
 }
Example #27
0
        void Window_Resized(object sender, SizeEventArgs e)
        {
            View newView = new View(new FloatRect(0, 0, e.Width, e.Height));

            SetView(newView);
        }
Example #28
0
 private void OnWinResized(object sender, SizeEventArgs e)
 {
     InitializeElements();
 }
Example #29
0
 private void OnResized(object sender, SizeEventArgs e)
 {
 }
Example #30
0
        private void OnResize(object sender, SizeEventArgs e)
        {
            var window = (RenderWindow)sender;

            screen.Camera.ScaleToWindow(window.Size.X, window.Size.Y);
        }
Example #31
0
        private static void OnWindowResized(object sender, SizeEventArgs e)
        {
            var visibleArea = new FloatRect(0, 0, e.Width, e.Height);

            _window.SetView(new View(visibleArea));
        }
 private void Platform_OnScreenSizeChanged(object sender, SizeEventArgs e)
 {
     this.dirtyFlag = true;
 }
 private void Platform_OnScreenSizeChanged(object sender, SizeEventArgs e)
 {
     this.AjustTransform();
 }