protected override void PerformZAction(int currentTurn) { var removedRocketCount = SittingDuck.RemoveAllRockets(); for (var i = 0; i < removedRocketCount; i++) { AttackSpecificZone(2, ZoneLocation.Red, ThreatDamageType.Standard); } }
protected override void PerformZAction(int currentTurn) { var removedRocketCount = SittingDuck.RemoveAllRockets(); for (var i = 0; i < removedRocketCount; i++) { AttackSpecificZone(2, ZoneLocation.Red, ThreatDamageType.Standard); } }