private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player") && isActivated) { siso.ScoreUp(); siso.SpawnScore(); Disable(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { siso.ScoreUp(); siso.PlayNextScene(); siso.SpawnScore(); gameObject.SetActive(false); } }