Example #1
0
 public void SetSiren(bool state)
 {
     if (state)
     {
         sirenMode = SirenMode.On;
     }
     else
     {
         sirenMode = SirenMode.Off;
     }
 }
Example #2
0
    void Update()
    {
        switch (sirenMode)
        {
        case SirenMode.Off:

            for (int i = 0; i < redLights.Length; i++)
            {
                redLights[i].intensity = Mathf.Lerp(redLights[i].intensity, 0f, Time.deltaTime * 50f);
            }

            for (int i = 0; i < blueLights.Length; i++)
            {
                blueLights[i].intensity = Mathf.Lerp(blueLights[i].intensity, 0f, Time.deltaTime * 50f);
            }

            break;

        case SirenMode.On:

            if (Mathf.Approximately((int)(Time.time) % 2, 0) && Mathf.Approximately((int)(Time.time * 20) % 3, 0))
            {
                for (int i = 0; i < redLights.Length; i++)
                {
                    redLights[i].intensity = Mathf.Lerp(redLights[i].intensity, 1f, Time.deltaTime * 50f);
                }
            }
            else
            {
                for (int i = 0; i < redLights.Length; i++)
                {
                    redLights[i].intensity = Mathf.Lerp(redLights[i].intensity, 0f, Time.deltaTime * 10f);
                }

                if (Mathf.Approximately((int)(Time.time * 20) % 3, 0))
                {
                    for (int i = 0; i < blueLights.Length; i++)
                    {
                        blueLights[i].intensity = Mathf.Lerp(blueLights[i].intensity, 1f, Time.deltaTime * 50f);
                    }
                }
                else
                {
                    for (int i = 0; i < blueLights.Length; i++)
                    {
                        blueLights[i].intensity = Mathf.Lerp(blueLights[i].intensity, 0f, Time.deltaTime * 10f);
                    }
                }
            }

            break;
        }

        if (AI)
        {
            if (AI.targetChase != null)
            {
                sirenMode = SirenMode.On;
            }
            else
            {
                sirenMode = SirenMode.Off;
            }
        }
    }