// Activate a sensor
 // e.g.
 // Sensor.Activate(Sensor.SensorType.Light);
 // or
 // Sensor.Activate(Sensor.SensorType.Light, Sensor.SensorDelay.UI);
 public static bool Activate(Type sensorID, Sensor.Delay sensorSpeed = Sensor.Delay.Game)
 {
     if (!CheckID(sensorID))
     {
         return(false);
     }
     return(Singleton.ActivateDeviceSensor(sensorID, sensorSpeed));
 }