public PropertyChain(Member[] members) { _chain = new Member[members.Length - 1]; for (int i = 0; i < _chain.Length; i++) { _chain[i] = members[i]; } innerMember = new SingleMember(members[members.Length - 1]); }
public NearTeamInfo(st.net.NetBase.team_info _info) { teamID = (int)_info.tid; leaderID = (int)_info.leader_id; maxPlayer = (int)_info.max_plys; fight = (int)_info.fighting; memberList = new List <SingleMember>(); for (int i = 0; i < _info.members.Count; i++) { SingleMember singleinfo = new SingleMember(_info.members[i]); memberList.Add(singleinfo); } }