Example #1
0
 public void InitGame(SingleGameLogic logic)
 {
     this.logic           = logic;
     field                = new GameField(logic.fieldData, pivot, 0, 230 * GameView.scaleFactor);
     logic.BotMoved      += (segID) => field.OnCompetitorsMove(segID);
     logic.StatusChanged += OnGameStatusChanged;
     field.PlayerMoved   += (segID) => logic.OnPlayersMove(segID);
 }
 void OnTaskFinished(SingleGameLogic logic)
 {
     this.logic = logic;
     task       = null;
     startButton.Activate();
     loading.Stop();
     state = SceneState.Ready;
     OnAppearanceChanged();
 }
 protected override void BeforeHide()
 {
     base.BeforeHide();
     easyButton.Deactivate();
     normalButton.Deactivate();
     hardButton.Deactivate();
     backButton.Deactivate();
     if (state == SceneState.Processing)
     {
         loading.Stop();
         task.Cancel(true);
         task  = null;
         state = SceneState.Empty;
     }
     else
     {
         startButton.Deactivate();
         logic = null;
     }
 }
Example #4
0
 protected override void AfterHide()
 {
     base.AfterHide();
     logic = null;
     field = null;
 }