protected SingleEffect CreateRandomEffect(Transform targetTransform) { SingleEffect effect1 = ObjectRecycler.Singleton.GetObject <SingleEffect>(Random.Range(1, 2)); effect1.transform.position = targetTransform.position - (targetTransform.position - transform.position) * 0.2f; effect1.transform.right = transform.right; effect1.setTarget(targetTransform); effect1.gameObject.SetActive(true); if (effects.Length == 0) { return(null); } SingleEffect effect = ObjectRecycler.Singleton.GetObject <SingleEffect>(effects[Random.Range(0, effects.Length)]); effect.transform.position = targetTransform.position - (targetTransform.position - transform.position) * 0.2f; effect.transform.right = transform.right; effect.transform.localScale = Vector3.one; effect.setTarget(targetTransform); effect.gameObject.SetActive(true); return(effect); }
public SingleEffect GetSingleEffect(int id, Transform target, Vector3 positionOffset) { SingleEffect effect = GetObject <SingleEffect>(id); effect.transform.position = target.position + positionOffset; effect.transform.right = transform.right; effect.transform.localScale = Vector3.one; effect.setTarget(target); effect.gameObject.SetActive(true); return(effect); }
public SingleEffect GetSingleEffect(int id, Vector3 position) { SingleEffect effect = GetObject <SingleEffect>(id); effect.transform.position = position; effect.transform.right = transform.right; effect.transform.localScale = Vector3.one; effect.setTarget(null); effect.gameObject.SetActive(true); return(effect); }
protected SingleEffect CreateEffect(Transform targetTransform, int index = 0) { if (index < 0 || index >= effects.Length) { return(null); } SingleEffect effect = ObjectRecycler.Singleton.GetObject <SingleEffect>(effects[index]); effect.transform.position = targetTransform.position - (targetTransform.position - transform.position) * 0.2f; effect.transform.right = transform.right; effect.transform.localScale = Vector3.one; effect.setTarget(targetTransform); effect.gameObject.SetActive(true); return(effect); }