Example #1
0
    private void OnAddText(IEnumerable <ChatInfo> textList)
    {
        var list = textList.TakeLast(MaxChatNum).ToList();

        Engine.Utility.Log.LogGroup("ZCX", "OnAddText : " + list.Count);

        if (list.Count <= 0)
        {
            return;
        }

        if (m_chatPanel == null)
        {
            //Engine.Utility.Log.Error("m_chatPanel为空!!!");
            return;
        }

        Vector3[] corners = m_chatPanel.worldCorners;

        for (int i = 0; i < 4; ++i)
        {
            Vector3 v = corners[i];
            v          = m_trans_chatroot.InverseTransformPoint(v);
            corners[i] = v;
        }

        float          totalheight = 0;
        Vector3        center      = Vector3.Lerp(corners[0], corners[2], 0.5f);
        SingleChatItem chatitem    = null;

        foreach (var item in list)
        {
            AddTimeTips(item.Timestamp);
            chatitem = AddChatItem(item, ref m_lstChatItem, m_chatItemPrefab);
            if (chatitem != null)
            {
                float height = chatitem.GetHeight();
                m_fTotalHeight += chatitem.GetHeight();

                Transform t        = chatitem.transform;
                float     distance = t.localPosition.y - center.y;
                float     offsetY  = chatitem.GetOffsetY() - distance - m_chatPanel.baseClipRegion.w * 0.5f + m_chatPanel.clipSoftness.y;
                if (offsetY > 0)
                {
                    totalheight = offsetY;
                }
                m_lstCurrChannel.Add(chatitem);
            }
        }

        if (totalheight > 0)
        {
            m_chatScrollView.MoveRelative(new Vector3(0, totalheight, 0));
        }
    }
Example #2
0
    bool CheckCanUpdateMsg(SingleChatItem chatitem, float centerY)
    {
        if (chatitem == null)
        {
            return(true);
        }

        float height = chatitem.GetHeight();

        Transform t        = chatitem.transform;
        float     distance = t.localPosition.y - centerY;
        float     offsetY  = chatitem.GetOffsetY() - distance - m_chatPanel.baseClipRegion.w * 0.5f + m_chatPanel.clipSoftness.y;

        if (offsetY > height * 0.5f)//如果在panel外不能移动
        {
            return(false);
        }
        return(true);
    }
Example #3
0
    /// <summary>
    /// 添加聊天信息
    /// </summary>
    /// <param name="textList"></param>
    private void OnAddText(IEnumerable <ChatInfo> textList)
    {
        var list = textList.TakeLast(MaxChatNum).ToList();
        //TODO 移除超出的聊天
        float totalheight = 0;

        Vector3[] corners = m_chatPanel.worldCorners;

        for (int i = 0; i < 4; ++i)
        {
            Vector3 v = corners[i];
            v          = m_trans_ChatItemRoot.InverseTransformPoint(v);
            corners[i] = v;
        }

        //         float extents = 0;
        int childNum = m_lstCurrChannel.Count;
        //         for (int i = 0; i < childNum; i++)
        //         {
        //             SingleChatItem item = m_lstCurrChannel[i];
        //             if (item != null)
        //             {
        //                 extents += item.GetHeight();
        //             }
        //         }
        //缓存最后一个 用于判断是否可以刷新
        SingleChatItem lastChatItem = null;

        if (childNum > 0)
        {
            lastChatItem = m_lstCurrChannel[childNum - 1];
        }
        //  extents *= 0.5f;

        Vector3 center = Vector3.Lerp(corners[0], corners[2], 0.5f);
        //bool allWithinRange = true;
        //float ext2 = extents * 2f;
        bool           flag     = false;
        SingleChatItem chatitem = null;

        for (int i = 0; i < list.Count; i++)
        {
            var item = list[i];
            chatitem = AddChatItem(item, ref m_lstChatItem, m_chatItemPrefab);

            if (chatitem != null)
            {
                m_fTotalHeight += chatitem.GetHeight();
                Engine.Utility.Log.LogGroup("ZCX", "m_fTotalHeight :{0}", m_fTotalHeight);
                Transform t        = chatitem.transform;
                float     distance = t.localPosition.y - center.y;
                float     offsetY  = chatitem.GetOffsetY() - distance - m_chatPanel.baseClipRegion.w * 0.5f + m_chatPanel.clipSoftness.y;
                if (offsetY > 0)
                {
                    totalheight = offsetY;
                }
                m_lstCurrChannel.Add(chatitem);
            }
        }

        if (totalheight > 0)
        {
            //可以立即刷新
            if (CheckCanUpdateMsg(lastChatItem, center.y))
            {
                Engine.Utility.Log.LogGroup("ZCX", "MoveRelative :{0}", totalheight);
                m_scrollview_ChatScrollView.MoveRelative(new Vector3(0, totalheight, 0));
            }
        }
        if (null != m_scrollview_ChatScrollView)
        {
            NGUITools.MarkParentAsChanged(m_scrollview_ChatScrollView.gameObject);
        }
    }
Example #4
0
    /// <summary>
    /// 添加聊天信息
    /// </summary>
    /// <param name="textList"></param>
    private void OnAddText(IEnumerable <ChatInfo> textList)
    {
        var list = textList.TakeLast(MaxChatNum).ToList();

        //TODO 移除超出的聊天
        Log.LogGroup(GameDefine.LogGroup.User_ZCX, "TextList count " + list.Count);
        float totalheight = 0;

        Vector3[] corners = m_panel.worldCorners;

        for (int i = 0; i < 4; ++i)
        {
            Vector3 v = corners[i];
            v          = m_trans_ChatItemRoot.InverseTransformPoint(v);
            corners[i] = v;
        }

        //         float extents = 0;
        int childNum = m_lstCurrChannel.Count;
        //         for (int i = 0; i < childNum; i++)
        //         {
        //             SingleChatItem item = m_lstCurrChannel[i];
        //             if (item != null)
        //             {
        //                 extents += item.GetHeight();
        //             }
        //         }
        //缓存最后一个 用于判断是否可以刷新
        SingleChatItem lastChatItem = null;

        if (childNum > 0)
        {
            lastChatItem = m_lstCurrChannel[childNum - 1];
        }
        //  extents *= 0.5f;

        Vector3 center = Vector3.Lerp(corners[0], corners[2], 0.5f);
        //bool allWithinRange = true;
        //float ext2 = extents * 2f;
        bool           flag     = false;
        SingleChatItem chatitem = null;

        for (int i = 0; i < list.Count; i++)
        {
            var item = list[i];
            chatitem = AddChatItem(item, ref m_lstChatItem, m_chatItemPrefab);

            if (chatitem != null)
            {
                chatitem.m_parent = this;
                //float height = chatitem.GetHeight();
                m_fTotalHeight += chatitem.GetHeight();
                Engine.Utility.Log.LogGroup("ZCX", "m_fTotalHeight :{0}", m_fTotalHeight);
                Transform t        = chatitem.transform;
                float     distance = t.localPosition.y - center.y;
                float     offsetY  = chatitem.GetOffsetY() - distance - m_panel.baseClipRegion.w * 0.5f + m_panel.clipSoftness.y;
                if (offsetY > 0)
                {
                    totalheight = offsetY;
                }
                m_lstCurrChannel.Add(chatitem);

                if (!flag && chatitem.m_chatdata != null && m_chatManager.IsCanAutoPlayVoice(chatitem.m_chatdata.Channel) && !chatitem.m_chatdata.played && !GVoiceManger.Instance.IsPlaying)
                {
                    flag = true;
                    chatitem.PlayeVoice();
                }
            }
        }

        if (totalheight > 0)
        {
            //可以立即刷新
            if (CheckCanUpdateMsg(lastChatItem, center.y))
            {
                Engine.Utility.Log.LogGroup("ZCX", "MoveRelative :{0}", totalheight);
                m_scrollview_ChatScrollView.MoveRelative(new Vector3(0, totalheight, 0));
            }
            else
            {
                m_fMoveTotalHeight = totalheight;
                m_noreadMsg       += list.Count;
                UpdateNoReadMsgTips(m_noreadMsg);
            }
        }
    }