Example #1
0
 SteamVR_Action_Vector2.ChangeHandler CreateDoubleAxisHandler(DoubleAxis doubleAxis, SingleAxis singleX, SingleAxis singleY)
 {
     return((SteamVR_Action_Vector2 fromAction, SteamVR_Input_Sources fromSource, Vector2 axis, Vector2 delta) => {
         var x = Mathf.Round(axis.x * 100) / 100;
         var y = Mathf.Round(axis.y * 100) / 100;
         _doubleAxes[doubleAxis] = new Vector2(x, y);
         _singleAxes[singleX.GetInputAxisName(0)] = x;
         _singleAxes[singleY.GetInputAxisName(0)] = y;
     });
 }
Example #2
0
 SteamVR_Action_Single.ChangeHandler CreateSingleAxisHandler(SingleAxis singleAxis, int axisDirection)
 {
     return((SteamVR_Action_Single fromAction, SteamVR_Input_Sources fromSource, float newAxis, float newDelta) => {
         _singleAxes[singleAxis.GetInputAxisName(0)] = axisDirection * Mathf.Round(newAxis * 10) / 10;
     });
 }
Example #3
0
 SteamVR_Action_Boolean.ChangeHandler CreateButtonHandler(SingleAxis singleAxis, int axisDirection)
 {
     return((SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState) => {
         _singleAxes[singleAxis.GetInputAxisName(0)] = axisDirection * (newState ? 1 : 0);
     });
 }
Example #4
0
 public static void SimulateInput(SingleAxis axis, float value)
 {
     _singleAxes[axis.GetInputAxisName(0)] = value;
 }