void Awake() { synth = this.GetComponentInParent <Hv_BoidSynth06_Sine_AudioLib>(); agent = this.GetComponentInParent <SingleAgentWander>(); angles = this.GetComponentInParent <AngleDetection>(); if (synth != null) { Debug.Log("Synth Okay"); NoteToggle(); SetGainSmoothTime(500); SetAttackRelease(1000); } else { Debug.Log("Where synth?"); } }
// Use this for initialization void Start() { // Populate the scene with flock agents for (int i = 0; i < startingCount; i++) { //Debug.Log("Instantiating Flock Agent"); SingleAgentWander newAgent = Instantiate( agentPrefab, Random.insideUnitCircle * 3, Quaternion.Euler(Vector3.forward * Random.Range(0f, 360f)), transform ); //newAgent.name = "Agent " + i; //agents.Add(newAgent); } }