public static void ACT_Skill_1(int pad) { if (PlayerInfo.skilllvl[0] == 1) { damage = 25; chance = 25 + Q12 + Q31; } else if (PlayerInfo.skilllvl[0] == 2) { damage = 45; chance = 30 + Q12 + Q31; } else if (PlayerInfo.skilllvl[0] == 3) { damage = 65; chance = 35 + Q12 + Q31; } PlayerInfo.skillcd[0] = 2; if (Random.Range(1, 101) <= chance) { SingleATK.Single_ATK(pad, damage); SingleATK.Stun(pad); //Debug.Log("Stun"); } if (Random.Range(1, 101) <= chance) { SingleATK.Single_ATK(pad, damage); SingleATK.Slow(pad); //Debug.Log("Slow"); } if (Random.Range(1, 101) <= chance) { SingleATK.Single_ATK(pad, damage); SingleATK.Silence(pad); //Debug.Log("Silence"); } frank.RPC("SoundFrankenS1", PhotonTargets.All); }
public static void ACT_Skill_1(int pad) { if (PlayerInfo.skilllvl[0] == 1) { PlayerInfo.skillcd[0] = 4; damage = 10 + Q12; } else if (PlayerInfo.skilllvl[0] == 2) { PlayerInfo.skillcd[0] = 3; damage = 50 + Q12; } else if (PlayerInfo.skilllvl[0] == 3) { PlayerInfo.skillcd[0] = 2; damage = 90 + Q12; } SingleATK.Single_ATK(pad, damage); SingleATK.Slow(pad); spawn.RPC("SoundMermaidS1", PhotonTargets.All); }