private void OnSimulationStarted(SimulationStartedSignal simulationStartedSignal)
        {
            _remainingBrickCount = simulationStartedSignal.TotalBrickCount - simulationStartedSignal.DestructedBrickCount;

            StopNoHitsTimer();
            StartNoHitsTimer();
        }
        private void OnSimulationStarted(SimulationStartedSignal simulationStartedSignal)
        {
            _destructedBrickCount = simulationStartedSignal.DestructedBrickCount;
            _totalBrickCount      = simulationStartedSignal.TotalBrickCount;

            UpdateUi((float)(_totalBrickCount - _destructedBrickCount) / _totalBrickCount);

            Show();
        }