private void OnSimulationStarted(SimulationStartedSignal simulationStartedSignal) { _remainingBrickCount = simulationStartedSignal.TotalBrickCount - simulationStartedSignal.DestructedBrickCount; StopNoHitsTimer(); StartNoHitsTimer(); }
private void OnSimulationStarted(SimulationStartedSignal simulationStartedSignal) { _destructedBrickCount = simulationStartedSignal.DestructedBrickCount; _totalBrickCount = simulationStartedSignal.TotalBrickCount; UpdateUi((float)(_totalBrickCount - _destructedBrickCount) / _totalBrickCount); Show(); }