public Checkpoint(SceneManager scene, maths.Vector3 point, float distanceError, Color checkpointColor) { Point = point; DistanceError = distanceError; SceneNode nodePoint = scene.RootNode.CreateChildSceneNode(); VisualPoint = new EllipsoidPrimitive(checkpointColor); nodePoint.AttachEntity(VisualPoint); nodePoint.WorldTranslation = new Vector3(point.X, point.Y, point.Z); nodePoint.WorldScale = Vector3.One * 2 * distanceError; VisualPoint.IsVisible = false; }
public void setGPS(maths.Vector3 pos) { _pos = pos; return; }