Example #1
0
    float StandardTurbulence(float x, float y)
    {
        var scale     = m_scale;
        var amplitude = 1.0f;
        var sum       = 0.0f;

        for (var i = 0; i < m_octaves; i++)
        {
            var period = (float)scale * (float)m_outputElevationWidth;

            sum += amplitude * m_noise.GenerateSeamlessX(x * scale + m_xOffset, y * scale + m_yOffset, period);

            scale     *= m_lacunarity;
            amplitude *= m_persistence;
        }

        return(sum * 0.5f + 0.5f);
    }