Example #1
0
 public void Start()
 {
     lock (m_uploaderLock)
     {
         lock (m_uploaderEngineLock)
         {
             if (m_state == SimpleUPloaderState.Running)
             {
                 Console.WriteLine("SimpleUploader already running: tid {0}", Thread.CurrentThread.ManagedThreadId);
                 return;
             }
             //Vytvoč graf šílených objektů - new UploadEngine(m_uploaderEngineLock).Start();
             m_state = SimpleUPloaderState.Running;
         }
         Console.WriteLine("SimpleUploader start: tid {0}");
     }
 }
Example #2
0
        public void Stop()
        {
            lock (m_uploaderEngineLock)
            {
                lock (m_uploaderLock)
                {
                    Console.WriteLine("SimpleUploader start: tid {0}", Thread.CurrentThread.ManagedThreadId);
                }

                if (m_state == SimpleUPloaderState.Stopped)
                {
                    Console.WriteLine("SimpleUploader already stopped: tid {0}", Thread.CurrentThread.ManagedThreadId);
                    return;
                }
                m_state = SimpleUPloaderState.Stopped;
                //Shoď graf šílených objektů a čekej na jejich ukončení
            }

            Console.WriteLine("SimpleUploader start: tid {0}");
        }
Example #3
0
 public SimpleUploader()
 {
     m_state              = SimpleUPloaderState.Stopped;
     m_uploaderLock       = new object();
     m_uploaderEngineLock = new object();
 }