Example #1
0
        void glCanvas1_OpenGLDraw(object sender, PaintEventArgs e)
        {
            PrintCameraInfo();

            GL.ClearColor(0x87 / 255.0f, 0xce / 255.0f, 0xeb / 255.0f, 0xff / 255.0f);
            GL.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);

            var arg = new RenderEventArgs(RenderModes.Render, this.camera);

            axisElement.Render(arg);

            uiLeftBottomRect.Render(arg);
            uiLeftTopRect.Render(arg);
            uiRightBottomRect.Render(arg);
            uiRightTopRect.Render(arg);
        }
Example #2
0
        void glCanvas1_OpenGLDraw(object sender, PaintEventArgs e)
        {
            PrintCameraInfo();

            //GL.ClearColor(0x87 / 255.0f, 0xce / 255.0f, 0xeb / 255.0f, 0xff / 255.0f);
            GL.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);

            var  arg = new RenderEventArgs(RenderModes.Render, this.camera);
            mat4 projectionMatrix = camera.GetProjectionMat4();
            mat4 viewMatrix       = camera.GetViewMat4();
            mat4 modelMatrix      = mat4.identity();
            mat4 mvp = projectionMatrix * viewMatrix * modelMatrix;

            axisElement.mvp = mvp;

            axisElement.Render(arg);

            uiLeftBottomRect.Render(arg);
            uiLeftTopRect.Render(arg);
            uiRightBottomRect.Render(arg);
            uiRightTopRect.Render(arg);
        }