void Start() { facingRight = true; rigidBody = GetComponent <Rigidbody2D>(); #if UNITY_ANDROID movementTouchPad = GameObject.FindGameObjectWithTag("MovementTouchPad").GetComponent <SimpleTouchPad>(); touchAreaButton = GameObject.FindGameObjectWithTag("JumpZone").GetComponent <TouchAreaButton>(); #endif }
// Use this for initialization void Start() { numPowers = 0; rb = GetComponent <Rigidbody>(); shotSpawnRotation = new Quaternion [shotSpawns.Length]; for (int i = 0; i < shotSpawns.Length; i++) { shotSpawnRotation[i] = shotSpawns[i].transform.rotation; } touchpad = GameObject.FindGameObjectWithTag("TouchPad").GetComponent <SimpleTouchPad>(); }
public void InitializePlayer() { canJump = false; invisibleWalls = false; myRb = gameObject.GetComponent <Rigidbody> (); InitializeText(); //setScore (0); mazeInstance = GameObject.FindObjectOfType <Maze>(); cubeCount = mazeInstance.cubeCount; ShowCubeCount(); playerMaterial = gameObject.GetComponent <Renderer> ().material; // Debug.Log (playerMaterial); stp = GameObject.Find("MovementZone").GetComponent <SimpleTouchPad>(); }