private void LoadSde(Stream stream) { ZipArchive zip = new ZipArchive(stream, ZipArchiveMode.Read); _descJson = JObject.Parse(EntryToString(zip.GetEntry(SDEConstants.DESCRIPTOR_FILENAME))); foreach (ZipArchiveEntry entry in zip.Entries) { if (SDEConstants.IsEmitterXmlName(entry.Name)) { string emitterId = SDEConstants.GetEmitterId(entry.Name); RawEmitterData rawData = new RawEmitterData(); rawData.EmitterId = emitterId; rawData.EmitterString = EntryToString(entry); // + parse snapshot var snapshot = zip.GetEntry(SDEConstants.GetParticleSnapshotName(emitterId)); if (snapshot != null) { rawData.Snapshot = snapshot.Open(); } _rawEmitterDatas.Add(rawData); } } // texture atlas var atlasZipEntry = zip.GetEntry(SDEConstants.ATLAS_XML_NAME); string atlasXmlString = EntryToString(atlasZipEntry); var atlasImageEntry = zip.GetEntry(SDEConstants.ATLAS_IMAGE_NAME); Texture tex = SimpleTextureLoader.LoadImageFromStream(atlasImageEntry.Open()); _atlas = new TextureAtlas(atlasXmlString, tex); _projectLoaded = true; }
/** * Creates a BunnyMark with a certain number of Wabbits. * * @param count * The number of wabbits. * @param rect * You can define a rectangle for the borders of the BunnyMark. If you don't specify the rectangle the complete stage will be used. */ public BunnyMarkSimple(int count = 100, Rectangle rect = null) { Touchable = false; mCount = count; if (rect != null) { mRectangle = rect; } mTexture = SimpleTextureLoader.LoadAndroidResource(SparrowSharp.Samples.Android.Resource.Drawable.wabbit_alpha); AddedToStage += AddedToStageHandler; }
public Benchmark() { GLTexture star = SimpleTextureLoader.LoadLocalImage("../../bigstar.png"); GLTexture bird = SimpleTextureLoader.LoadLocalImage("../../benchmark_object.png"); textures = new Texture[] { bird, star }; // the container will hold all test objects _container = new Sprite(); AddChild(_container); EnterFrame += EnterFrameHandler; AddedToStage += AddedToStageHandler; }
public Benchmark() { GLTexture star = SimpleTextureLoader.LoadAndroidResource(SparrowSharp.Samples.Android.Resource.Drawable.star); GLTexture bird = SimpleTextureLoader.LoadAndroidResource(SparrowSharp.Samples.Android.Resource.Drawable.benchmark_object); GLTexture bigstar = SimpleTextureLoader.LoadAndroidResource(SparrowSharp.Samples.Android.Resource.Drawable.bigstar); textures = new Texture[] { bird, bigstar, star }; // the container will hold all test objects _container = new Sprite(); AddChild(_container); EnterFrame += EnterFrameHandler; AddedToStage += AddedToStageHandler; }
public Benchmark() { // NOTE: Removing this breaks the app on some Nvidia cards! SparrowSharp.EnableErrorChecking(); EmbeddedResourceLoader loader = new EmbeddedResourceLoader("SparrowSamples"); textures = new[] { SimpleTextureLoader.LoadImageFromStream(loader.GetEmbeddedResourceStream("bigstar.png")), SimpleTextureLoader.LoadImageFromStream(loader.GetEmbeddedResourceStream("benchmark_object.png")), SimpleTextureLoader.LoadImageFromStream(loader.GetEmbeddedResourceStream("scaleGridTest.png")) }; // the container will hold all test objects _container = new Sprite(); AddChild(_container); EnterFrame += EnterFrameHandler; AddedToStage += AddedToStageHandler; //SparrowSharp.SkipUnchangedFrames = true; SparrowSharp.Stage.Color = 0x432323; }
private void ParseFontData(Stream fontTextureData, Stream fontXmlData) { if (fontTextureData == null || fontXmlData == null) { throw new InvalidOperationException("Font parsing requires texture and font XML to be set"); } Name = "unknown"; LineHeight = Size = Baseline = 14; OffsetX = OffsetY = Padding = 0.0f; _texture = SimpleTextureLoader.LoadImageFromStream(fontTextureData); _chars = new Dictionary <int, BitmapChar>(); _helperImage = new Image(_texture); XmlDocument xml = new XmlDocument(); xml.Load(fontXmlData); ParseFontXml(xml); }