override public void Start() { base.Start(); _estimated_time_left = DateTime.UtcNow.AddSeconds(1); SimpleTimer.Enqueue(Finished, null, 1000, 0); BH.Subscribe(this, null); _bs = new BroadcastSender(Forwarder as StructuredNode, Forwarders); _bs.Send(Simulator.SimBroadcastPType); }