public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Generate key")) { ((LevelAsset)target).SaveKey = RandomKey(); } if (GUILayout.Button("Reset level save")) { SimpleSerializer.ClearKey(((LevelAsset)target).SaveKey); } }
public void ClearSaveData(LevelAsset level) { SimpleSerializer.ClearKey(level.SaveKey); }