void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag != "Converser")
        {
            return;
        }

        mover            = col.GetComponent <SimpleMover>();
        seeker           = col.GetComponent <SimpleSeek>();
        originalMaxSpeed = mover.maxSpeed;

        originalMaxSpeed = mover.maxSpeed;
        Vector3 pushDirection = col.gameObject.transform.position - transform.position;

        mover.maxSpeed = 50;
        mover.Move(pushDirection, mover.maxSpeed);
        if (seeker != null)
        {
            seeker.enabled = false;
        }
        if (!cooldown)
        {
            cooldown = true;
        }
    }
	void OnTriggerEnter(Collider col) {
		if(col.gameObject.tag != "Converser")
			return;

		mover = col.GetComponent<SimpleMover>();
		seeker = col.GetComponent<SimpleSeek>();
		originalMaxSpeed = mover.maxSpeed;

		originalMaxSpeed = mover.maxSpeed;
		Vector3 pushDirection = col.gameObject.transform.position - transform.position;
		mover.maxSpeed = 50;
		mover.Move(pushDirection, mover.maxSpeed);
		if(seeker != null)
			seeker.enabled = false;
		if(!cooldown)
			cooldown = true;

	}
	// Use this for initialization
	void Start () {
		partnerlink = GetComponent<PartnerLink>();
		seeker = GetComponent<SimpleSeek>();
	}
 // Use this for initialization
 void Start()
 {
     partnerlink = GetComponent <PartnerLink>();
     seeker      = GetComponent <SimpleSeek>();
 }