public void HoldingHard16Against10Test()
        {
            PlayerState expectedState = PlayerState.Hit;
            Player      player        = new SimplePointCountStrategy
            {
                Chips = 500,
                hand  = new Hand
                {
                    cards = new List <Card>()
                    {
                        new Card(Suit.Club, Face.Ten),
                        new Card(Suit.Club, Face.Six)
                    }
                }
            };

            player.hand.SetHandValues();
            PlayerState state = (player.React(dealersUpCard: new Card(Suit.Club, Face.Ten), ref player.CurrentState, player.hand, new List <int>()));

            Assert.AreEqual(expectedState, state);
        }
        public void SoftStandingNumberPlayer18()
        {
            PlayerState expectedState = PlayerState.Stand;
            Player      player        = new SimplePointCountStrategy
            {
                Chips = 500,
                hand  = new Hand
                {
                    cards = new List <Card>()
                    {
                        new Card(Suit.Club, Face.Ace),
                        new Card(Suit.Club, Face.Seven)
                    }
                }
            };

            player.hand.SetHandValues();
            PlayerState state = (player.React(dealersUpCard: new Card(Suit.Club, Face.Eight), ref player.CurrentState, player.hand, new List <int>()));

            Assert.AreEqual(expectedState, state);
        }
        public void DoubleDownExceptSixTwoTest()
        {
            PlayerState expectedState = PlayerState.DoubleDown;
            Player      player        = new SimplePointCountStrategy
            {
                Chips = 500,
                hand  = new Hand
                {
                    cards = new List <Card>()
                    {
                        new Card(Suit.Club, Face.Six),
                        new Card(Suit.Club, Face.Two)
                    }
                }
            };

            player.hand.SetHandValues();
            PlayerState state = (player.React(dealersUpCard: new Card(Suit.Club, Face.Five), ref player.CurrentState, player.hand, new List <int>()));

            Assert.AreNotEqual(expectedState, state);
        }