public void SpriteEnter(NetState netstate, TradeAge.Server.Entity.Character.SimplePlayer obj) { var pw = new PacketWriter(1102); PacketProfile packetProfile = PacketProfile.GetOutgoingProfile(1102); if (packetProfile != null) { packetProfile.RegConstruct(); } SimplePlayerWriteProxy.Write(obj, pw); netstate.Send(pw); pw.Dispose(); }
public void EnterSceneInfo(NetState netstate, TradeAge.Server.Entity.Character.SimplePlayer player) { var pw = PacketWriter.AcquireContent(1101); PacketProfile packetProfile = PacketProfile.GetOutgoingProfile(1101); if (packetProfile != null) { packetProfile.RegConstruct(); } SimplePlayerWriteProxy.Write(player, pw); netstate.Send(pw); if (packetProfile != null) { packetProfile.Record(pw.Length); } PacketWriter.ReleaseContent(pw); }