private List <GameObject> WorkshopToGameObject(List <IWorkshop> workshops)
    {
        List <GameObject> objectList = new List <GameObject>();

        for (int i = 0; i < workshops.Count; i++)
        {
            GameObject obj      = Instantiate(workshopDisplay, simpleMenu.GetContent());
            IWorkshop  workshop = workshops[i];
            obj.GetComponent <WorkshopUI>().Display(workshop, traderUI.GetTrader(), settlement);
            objectList.Add(obj);
        }
        return(objectList);
    }
Example #2
0
    public void DisplayResorces()
    {
        simpleMenu.CloseWindow();
        if (trader == null)
        {
            return;
        }
        List <string> resources = trader.GetResources();
        List <ColapsedObject <string> > colapsedResources = UiMethods.ColapseResources(resources);
        List <GameObject> objectList = new List <GameObject>();

        for (int i = 0; i < colapsedResources.Count; i++)
        {
            GameObject obj = Instantiate(resourceTemp, simpleMenu.GetContent());
            obj.GetComponent <ResourceUI>().Display(colapsedResources[i].ammount + "x " + colapsedResources[i].obj);
            objectList.Add(obj);
        }
        simpleMenu.Display(objectList, "Storage");
    }