private void DrawGameName(Graphics g, LiveSplitState state, float width, float height, bool showGameIcon, float startPadding, float titleEndPadding) { if (Settings.TextAlignment == AlignmentType.Center || (Settings.TextAlignment == AlignmentType.Auto && !showGameIcon)) { GameNameLabel.CalculateAlternateText(g, width - startPadding - titleEndPadding); float stringWidth = GameNameLabel.ActualWidth; PositionAndWidth positionAndWidth = calculateCenteredPositionAndWidth(width, stringWidth, startPadding, titleEndPadding); GameNameLabel.X = positionAndWidth.position; GameNameLabel.Width = positionAndWidth.width; } else { GameNameLabel.X = startPadding; GameNameLabel.Width = width - startPadding - titleEndPadding; } GameNameLabel.HorizontalAlignment = StringAlignment.Near; GameNameLabel.VerticalAlignment = string.IsNullOrEmpty(CategoryNameLabel.Text) ? StringAlignment.Center : StringAlignment.Near; GameNameLabel.Y = 0; GameNameLabel.Height = height; GameNameLabel.Font = TitleFont; GameNameLabel.Brush = new SolidBrush(Settings.OverrideTitleColor ? Settings.TitleColor : state.LayoutSettings.TextColor); GameNameLabel.HasShadow = state.LayoutSettings.DropShadows; GameNameLabel.ShadowColor = state.LayoutSettings.ShadowsColor; GameNameLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; GameNameLabel.Draw(g); }
private void DrawCategoryName(Graphics g, LiveSplitState state, float width, float height, bool showGameIcon, float startPadding, float categoryEndPadding) { if (Settings.CenterTitle || !showGameIcon) { CategoryNameLabel.CalculateAlternateText(g, width - startPadding - categoryEndPadding); float stringWidth = CategoryNameLabel.ActualWidth; PositionAndWidth positionAndWidth = calculateCenteredPositionAndWidth(width, stringWidth, startPadding, categoryEndPadding); CategoryNameLabel.X = positionAndWidth.position; CategoryNameLabel.Width = positionAndWidth.width; } else { CategoryNameLabel.X = startPadding; CategoryNameLabel.Width = width - startPadding - categoryEndPadding; } CategoryNameLabel.Y = 0; CategoryNameLabel.HorizontalAlignment = StringAlignment.Near; CategoryNameLabel.VerticalAlignment = string.IsNullOrEmpty(GameNameLabel.Text) ? StringAlignment.Center : StringAlignment.Far; CategoryNameLabel.Font = TitleFont; CategoryNameLabel.Brush = new SolidBrush(state.LayoutSettings.TextColor); CategoryNameLabel.HasShadow = state.LayoutSettings.DropShadows; CategoryNameLabel.ShadowColor = state.LayoutSettings.ShadowsColor; CategoryNameLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; CategoryNameLabel.Height = height; CategoryNameLabel.Draw(g); }
public void DrawVertical(Graphics g, LiveSplitState state, float width, System.Drawing.Region clipRegion) { DrawBackground(g, state, width, VerticalHeight); PrepareDraw(state, LayoutMode.Vertical); //InternalComponent.DrawVertical(g, state, width, clipRegion); if (TrophyIcon != null) { g.DrawImage(TrophyIcon, 10, VerticalHeight / 2 - 10, 20, 20); } SimpleLabel = new SimpleLabel(); SimpleLabel.Text = "1st"; SimpleLabel.HorizontalAlignment = StringAlignment.Near; SimpleLabel.VerticalAlignment = StringAlignment.Center; SimpleLabel.Font = state.LayoutSettings.TextFont; SimpleLabel.ForeColor = state.LayoutSettings.TextColor; SimpleLabel.ShadowColor = state.LayoutSettings.ShadowsColor; SimpleLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; SimpleLabel.Width = width - 10; SimpleLabel.Height = VerticalHeight; SimpleLabel.X = 30; SimpleLabel.Y = 0; SimpleLabel.Draw(g); if (CountryFlagIcon != null) { g.DrawImage(CountryFlagIcon, width / 2 - 50, VerticalHeight / 2 - (0.33f * CountryFlagIcon.Height) / 2, 0.33f * CountryFlagIcon.Width, 0.33f * CountryFlagIcon.Height); } SimpleLabel = new SimpleLabel(); SimpleLabel.Text = "hedweg"; SimpleLabel.HorizontalAlignment = StringAlignment.Center; SimpleLabel.VerticalAlignment = StringAlignment.Center; SimpleLabel.Font = state.LayoutSettings.TextFont; SimpleLabel.ForeColor = state.LayoutSettings.TextColor; SimpleLabel.ShadowColor = state.LayoutSettings.ShadowsColor; SimpleLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; SimpleLabel.Width = width - 10; SimpleLabel.Height = VerticalHeight; SimpleLabel.X = 10; SimpleLabel.Y = 0; SimpleLabel.Draw(g); SimpleLabel = new SimpleLabel(); SimpleLabel.Text = "42:01"; SimpleLabel.HorizontalAlignment = StringAlignment.Far; SimpleLabel.VerticalAlignment = StringAlignment.Center; SimpleLabel.Font = state.LayoutSettings.TextFont; SimpleLabel.ForeColor = state.LayoutSettings.TextColor; SimpleLabel.ShadowColor = state.LayoutSettings.ShadowsColor; SimpleLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; SimpleLabel.Width = width - 10; SimpleLabel.Height = VerticalHeight; SimpleLabel.X = -10; SimpleLabel.Y = 0; SimpleLabel.Draw(g); }
public virtual void Draw(Graphics g, LiveSplitState state, float width, float height) { var settings = state.LayoutSettings; label.Font = settings.TextFont; label.ForeColor = settings.TextColor; label.ShadowColor = settings.ShadowsColor; label.OutlineColor = settings.TextOutlineColor; label.X = 5; label.Y = VerticalOffset; label.Width = width - 10; label.Height = height; label.Draw(g); }
private void DrawGeneral(Graphics g, Model.LiveSplitState state, float width, float height, LayoutMode mode) { // Set Background colour. if (Settings.BackgroundColor.A > 0 || Settings.BackgroundGradient != GradientType.Plain && Settings.BackgroundColor2.A > 0) { var gradientBrush = new LinearGradientBrush( new PointF(0, 0), Settings.BackgroundGradient == GradientType.Horizontal ? new PointF(width, 0) : new PointF(0, height), Settings.BackgroundColor, Settings.BackgroundGradient == GradientType.Plain ? Settings.BackgroundColor : Settings.BackgroundColor2); g.FillRectangle(gradientBrush, 0, 0, width, height); } // Set Font. CounterFont = Settings.OverrideCounterFont ? Settings.CounterFont : state.LayoutSettings.TextFont; // Calculate Height from Font. var textHeight = g.MeasureString("A", CounterFont).Height; VerticalHeight = 1.2f * textHeight; MinimumHeight = MinimumHeight; PaddingTop = Math.Max(0, ((VerticalHeight - 0.75f * textHeight) / 2f)); PaddingBottom = PaddingTop; HorizontalWidth = ExitCounterLabel.X + ExitCounterLabel.ActualWidth + 5; // Set Counter Label. ExitCounterLabel.HorizontalAlignment = mode == LayoutMode.Horizontal ? StringAlignment.Center : StringAlignment.Center; ExitCounterLabel.VerticalAlignment = StringAlignment.Center; ExitCounterLabel.X = 10; ExitCounterLabel.Y = 0; ExitCounterLabel.Width = (width - 10); ExitCounterLabel.Height = height; ExitCounterLabel.Font = CounterFont; ExitCounterLabel.Brush = new SolidBrush(Settings.OverrideTextColor ? Settings.CounterTextColor : state.LayoutSettings.TextColor); ExitCounterLabel.HasShadow = state.LayoutSettings.DropShadows; ExitCounterLabel.ShadowColor = state.LayoutSettings.ShadowsColor; ExitCounterLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; ExitCounterLabel.Draw(g); }
public override void Draw(Graphics g, LiveSplitState state, float width, float height) { base.Draw(g, state, width, height); var settings = state.LayoutSettings; value.Font = settings.TextFont; value.ForeColor = settings.TextColor; value.ShadowColor = settings.ShadowsColor; value.OutlineColor = settings.TextOutlineColor; value.Text = Active ? BoxCount + "/" + BoxTarget : ""; value.X = 5; value.Y = VerticalOffset; value.Width = width - 12; value.Height = 25; value.Draw(g); }
private void DrawAttemptCount(Graphics g, LiveSplitState state, float width, float height) { if (Settings.ShowCount) { AttemptCountLabel.HorizontalAlignment = StringAlignment.Far; AttemptCountLabel.VerticalAlignment = StringAlignment.Far; AttemptCountLabel.X = 0; AttemptCountLabel.Y = height - 40; AttemptCountLabel.Width = width - 5; AttemptCountLabel.Height = 40; AttemptCountLabel.Font = TitleFont; AttemptCountLabel.Brush = new SolidBrush(Settings.OverrideTitleColor ? Settings.TitleColor : state.LayoutSettings.TextColor); AttemptCountLabel.HasShadow = state.LayoutSettings.DropShadows; AttemptCountLabel.ShadowColor = state.LayoutSettings.ShadowsColor; AttemptCountLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; AttemptCountLabel.Draw(g); } }
public void DrawVertical(Graphics g, LiveSplitState state, float width, Region clipRegion) { // Create solid brush. SolidBrush blueBrush = new SolidBrush(Color.Black); // Create rectangle. Rectangle rect = new Rectangle(0, 0, 150, 30); g.FillRectangle(blueBrush, rect); Label1.Text = InfoStringEncounter;// +"\r\n\r\n" + InfoStringPokemon; Label1.Brush = new SolidBrush(Color.White); Label1.X = 0; Label1.Y = 0; Label1.Width = 150; Label1.Height = 30; Label1.Font = TitleFont; Label1.Draw(g); // Fill rectangle to screen. }
private void Draw(Graphics g, LiveSplitState state, float width, float height, Region clipRegion) { Label.Width = width; Label.Height = height; Label.Font = state.LayoutSettings.TextFont; Label.ForeColor = state.LayoutSettings.TextColor; Label.ShadowColor = state.LayoutSettings.ShadowsColor; Label.OutlineColor = state.LayoutSettings.TextOutlineColor; Label.HasShadow = state.LayoutSettings.DropShadows; if (CurrentNote != null) { Label.Text = CurrentNote.Text; Label.Font = g.AdjustFontSize(Label.Font, 5, Label.Font.SizeInPoints, Label.Text, width, height); Label.Draw(g); } }
private void DrawGeneral(Graphics g, Model.LiveSplitState state, float width, float height, LayoutMode mode) { // Set Background colour. if (Settings.BackgroundColor.A > 0 || Settings.BackgroundGradient != GradientType.Plain && Settings.BackgroundColor2.A > 0) { var gradientBrush = new LinearGradientBrush( new PointF(0, 0), Settings.BackgroundGradient == GradientType.Horizontal ? new PointF(width, 0) : new PointF(0, height), Settings.BackgroundColor, Settings.BackgroundGradient == GradientType.Plain ? Settings.BackgroundColor : Settings.BackgroundColor2); g.FillRectangle(gradientBrush, 0, 0, width, height); } // Set Font. CounterFont = Settings.OverrideCounterFont ? Settings.CounterFont : state.LayoutSettings.TextFont; // Calculate Height from Font. var textHeight = g.MeasureString("A", CounterFont).Height; VerticalHeight = 1.2f * textHeight; MinimumHeight = MinimumHeight; PaddingTop = Math.Max(0, ((VerticalHeight - 0.75f * textHeight) / 2f)); PaddingBottom = PaddingTop; // Assume most users won't count past four digits (will cause a layout resize in Horizontal Mode). float fourCharWidth = g.MeasureString("1000", CounterFont).Width; HorizontalWidth = CounterNameLabel.X + CounterNameLabel.ActualWidth + (fourCharWidth > CounterValueLabel.ActualWidth ? fourCharWidth : CounterValueLabel.ActualWidth) + 5; // Set Counter Name Label CounterNameLabel.HorizontalAlignment = mode == LayoutMode.Horizontal ? StringAlignment.Near : StringAlignment.Near; CounterNameLabel.VerticalAlignment = StringAlignment.Center; CounterNameLabel.X = 5; CounterNameLabel.Y = 0; CounterNameLabel.Width = (width - fourCharWidth - 5); CounterNameLabel.Height = height; CounterNameLabel.Font = CounterFont; CounterNameLabel.Brush = new SolidBrush(Settings.OverrideTextColor ? Settings.CounterTextColor : state.LayoutSettings.TextColor); CounterNameLabel.HasShadow = state.LayoutSettings.DropShadows; CounterNameLabel.ShadowColor = state.LayoutSettings.ShadowsColor; CounterNameLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; CounterNameLabel.Draw(g); // Set Counter Value Label. CounterValueLabel.HorizontalAlignment = mode == LayoutMode.Horizontal ? StringAlignment.Far : StringAlignment.Far; CounterValueLabel.VerticalAlignment = StringAlignment.Center; CounterValueLabel.X = 5; CounterValueLabel.Y = 0; CounterValueLabel.Width = (width - 10); CounterValueLabel.Height = height; CounterValueLabel.Font = CounterFont; CounterValueLabel.Brush = new SolidBrush(Settings.OverrideTextColor ? Settings.CounterValueColor : state.LayoutSettings.TextColor); CounterValueLabel.HasShadow = state.LayoutSettings.DropShadows; CounterValueLabel.ShadowColor = state.LayoutSettings.ShadowsColor; CounterValueLabel.OutlineColor = state.LayoutSettings.TextOutlineColor; CounterValueLabel.Draw(g); }
private void DrawGeneral(Graphics g, Model.LiveSplitState state, float width, float height, LayoutMode mode) { // Set Background colour. if (Settings.BackgroundColor.ToArgb() != Color.Transparent.ToArgb() || Settings.BackgroundGradient != GradientType.Plain && Settings.BackgroundColor2.ToArgb() != Color.Transparent.ToArgb()) { var gradientBrush = new LinearGradientBrush( new PointF(0, 0), Settings.BackgroundGradient == GradientType.Horizontal ? new PointF(width, 0) : new PointF(0, height), Settings.BackgroundColor, Settings.BackgroundGradient == GradientType.Plain ? Settings.BackgroundColor : Settings.BackgroundColor2); g.FillRectangle(gradientBrush, 0, 0, width, height); } // Set Font. OddsFont = state.LayoutSettings.TextFont; // Calculate Height from Font. var textHeight = g.MeasureString("A", OddsFont).Height; VerticalHeight = 1.2f * textHeight; MinimumHeight = MinimumHeight; PaddingTop = Math.Max(0, ((VerticalHeight - 0.75f * textHeight) / 2f)); PaddingBottom = PaddingTop; // Measure width of max odds float fourCharWidth = g.MeasureString("99.99% / 99.99%", OddsFont).Width; HorizontalWidth = OddsNameLabel.X + OddsNameLabel.ActualWidth + (fourCharWidth > OddsValueLabel.ActualWidth ? fourCharWidth : OddsValueLabel.ActualWidth) + 5; // Set Odds Name Label OddsNameLabel.HorizontalAlignment = mode == LayoutMode.Horizontal ? StringAlignment.Near : StringAlignment.Near; OddsNameLabel.VerticalAlignment = StringAlignment.Center; OddsNameLabel.X = 5; OddsNameLabel.Y = 0; OddsNameLabel.Width = (width - fourCharWidth - 5); OddsNameLabel.Height = height; OddsNameLabel.Font = OddsFont; OddsNameLabel.Brush = new SolidBrush(Settings.OverrideTextColor ? Settings.TextColor : state.LayoutSettings.TextColor); OddsNameLabel.HasShadow = state.LayoutSettings.DropShadows; OddsNameLabel.ShadowColor = state.LayoutSettings.ShadowsColor; OddsNameLabel.Draw(g); // Set Odds Value Label. OddsValueLabel.HorizontalAlignment = mode == LayoutMode.Horizontal ? StringAlignment.Far : StringAlignment.Far; OddsValueLabel.VerticalAlignment = StringAlignment.Center; OddsValueLabel.X = 5; OddsValueLabel.Y = 0; OddsValueLabel.Width = (width - 10); OddsValueLabel.Height = height; OddsValueLabel.Font = OddsFont; OddsValueLabel.Brush = new SolidBrush(Settings.OverrideOddsColor ? Settings.OddsColor : state.LayoutSettings.TextColor); OddsValueLabel.HasShadow = state.LayoutSettings.DropShadows; OddsValueLabel.ShadowColor = state.LayoutSettings.ShadowsColor; OddsValueLabel.Draw(g); }