private void Start() { // init filter kalmanFilters = new SimpleKalman[4]; for (int i = 0; i < kalmanFilters.Length; i++) { kalmanFilters[i] = new SimpleKalman(); kalmanFilters[i].Q = kalmanQ; kalmanFilters[i].R = kalmanR; } orientationFilter = new SimpleKalman[2]; for (int i = 0; i < orientationFilter.Length; i++) { orientationFilter[i] = new SimpleKalman(); orientationFilter[i].Q = 0.0001; orientationFilter[i].R = 0.005; } hipHeightFilter = new SimpleKalman(); hipHeightFilter.Q = 0.0001; hipHeightFilter.R = 0.003; InitFeet(); // register data receiver becaus head rotation is needed here UnityModelDataManager mdm = GetComponent <UnityModelDataManager>(); mdm.SubscribeReceiver(this); }
public void Initialize(Transform leftFoot, Transform rightFoot) { // init filter kalmanFilters = new SimpleKalman[4]; for (int i = 0; i < kalmanFilters.Length; i++) { kalmanFilters[i] = new SimpleKalman(); kalmanFilters[i].Q = kalmanQ; kalmanFilters[i].R = kalmanR; } orientationFilter = new SimpleKalman[2]; for (int i = 0; i < orientationFilter.Length; i++) { orientationFilter[i] = new SimpleKalman(); orientationFilter[i].Q = 0.0001; orientationFilter[i].R = 0.005; } hipHeightFilter = new SimpleKalman(); hipHeightFilter.Q = 0.0001; hipHeightFilter.R = 0.003; viveLeftFoot = leftFoot; //GameObject.FindGameObjectWithTag("ViveTracker01").transform; viveRightFoot = rightFoot; //GameObject.FindGameObjectWithTag("ViveTracker02").transform; //if (useHandTracking) { // viveLeftHand = GameObject.FindGameObjectWithTag("ViveController01").transform; // viveRightHand = GameObject.FindGameObjectWithTag("ViveController02").transform; //} InitFeet(); // register data receiver becaus head rotation is needed here UnityModelDataManager mdm = GetComponent <UnityModelDataManager>(); mdm.SubscribeReceiver(this); //mdm.userID = ID; UserManager.Instance.AddTrackedEntity(this); }
// ------------------------- #region unity callbacks void Start() { kalman = new SimpleKalman(); kalman.Q = 0.00005; kalman.R = 0.01; }
void Start() { kalman = new SimpleKalman(); }