private void DrawGlobalOptions(GotoUdonSettings settings) { settings.Init(); if (!settings.IsSimulatorInstalled) { SimpleGUI.ActionButton("Install legacy simulator (probably doesnt work)", () => settings.IsSimulatorInstalled = true); } else { SimpleGUI.ActionButton("Remove simulator", () => settings.IsSimulatorInstalled = false); } #if GOTOUDON_SIMULATION_LEGACY SimpleGUI.ErrorBox(settings.avatarPrefab == null, "You need to select some avatar prefab to use this resource. You can find ybot-mini in Assets folder with this resource."); SimpleGUI.ErrorBox(settings.spawnPoint == null, "You need to select some spawn point to use this resource!"); GUILayout.Label("Global settings"); SimpleGUI.Indent(() => { settings.enableSimulation = EditorGUILayout.Toggle("Enable simulation", settings.enableSimulation); settings.avatarPrefab = SimpleGUI.ObjectField("Avatar prefab", settings.avatarPrefab, false); settings.spawnPoint = SimpleGUI.ObjectField("Spawn point", settings.spawnPoint, true); }); // nah, not really working // SimpleGUI.DrawFoldout(this, "Advanced settings", () => // { // SimpleGUI.WarningBox(true, // "Enabling vrchat client mode might cause some issues, but also allow to test your scripts with secure heap enabled\n" + // "This will add or remove VRC_CLIENT define for compiler, meaning that all internal sdk code will think its running on client and not in editor.\n" + // "Use at own risk."); // string VRC_CLIENT = "VRC_CLIENT"; // bool vrchatClientMode = UnityCompilerUtils.IsDefineEnabled(VRC_CLIENT); // string buttonName = vrchatClientMode ? "Use vrchat editor mode" : "Use vrchat client mode"; // SimpleGUI.ActionButton(buttonName, () => UnityCompilerUtils.SetDefineEnabled(VRC_CLIENT, !vrchatClientMode)); // }); #endif }