Example #1
0
        //! The Scenenery is built here.
        public MainMenu()
        {
            Background = new Tornado();

            //! Creates the Start- and Exit-Button.
            MainMenuStart = new SimpleDrawableObject("StartA")
            {
                Size = new Size(100f, 50f)
            };
            MainMenuStart.Position = new Coordinate((Program.Size.width / 2) - (MainMenuStart.Size.width / 2), (Program.Size.height / 2) - (MainMenuStart.Size.height));


            MainMenuExit = new SimpleDrawableObject("ExitA")
            {
                Size = new Size(100f, 50f)
            };
            MainMenuExit.Position = new Coordinate((Program.Size.width / 2) - (MainMenuExit.Size.width / 2), (Program.Size.height / 2) + (MainMenuExit.Size.height));


            //! Creates a Cursor.
            Cursor = new Cursor();
        }
Example #2
0
        protected override void OnLoad()
        {
            Layer = LayerUI + 2;

            userData = MMW.GetAsset <UserData>();

            var label = new Label(
                null,
                "MENU",
                new Font("Yu Gothic UI", 32.0f),
                new Vector2((MMW.Width - Drawer.MeasureString("MENU", new Font("Yu Gothic UI", 32.0f)).X) / 2.0f, 100.0f));

            controls.Add(label);

            var btnShop = new Button(null, "Shop", new Vector2(200, 200), "click");

            btnShop.Clicked += (s, e) =>
            {
                type = "shop";
                MMW.BroadcastMessage("show coin resolver");
            };
            controls.Add(btnShop);

            var btnSkill = new Button(btnShop, "Skill", new Vector2(0, 50), "click");

            btnSkill.Clicked += (s, e) =>
            {
                type = "skill";
                MMW.BroadcastMessage("close coin resolver");
            };
            controls.Add(btnSkill);

            var btnPlayers = new Button(btnSkill, "Players", new Vector2(0, 50), "click");

            btnPlayers.Clicked += (s, e) =>
            {
                type = "players";
                MMW.BroadcastMessage("close coin resolver");
            };
            controls.Add(btnPlayers);

            var btnGraphics = new Button(btnPlayers, "Graphics", new Vector2(0, 50), "click");

            btnGraphics.Clicked += (s, e) =>
            {
                type = "graphics";
                MMW.BroadcastMessage("close coin resolver");
            };
            controls.Add(btnGraphics);

            var btnExit = new Button(btnGraphics, "Leave", new Vector2(0, 50), "click");

            btnExit.Clicked += (s, e) =>
            {
                type = "leave";
                MMW.BroadcastMessage("close coin resolver");
            };
            controls.Add(btnExit);

            drawObj = new SimpleDrawableObject();
        }