private void Womb_dataChange(object sender, SimpleDataChangeEvent <Womb, WombData> e) { if (e.newValues is PlayerWombData playerWombData) { currentlyEnabled = playerWombData.basiliskWomb; } else { currentlyEnabled = false; } }
private void Womb_dataChange(object sender, SimpleDataChangeEvent <Womb, WombData> e) { if (e.newValues.hasOviposition) { currentlyEnabled = e.newValues.hasOviposition; } else { currentlyEnabled = false; } }
private void Womb_dataChange(object sender, SimpleDataChangeEvent <Womb, WombData> e) { if (e.newValues.hasDiapause) { currentlyEnabled = true; } else { currentlyEnabled = false; } }