void Start() { audiosource.loop = true; audiosource.volume = SimpleData.getInstance().volume; audiosource.Play(); music.GetComponent <Slider>().value = 1.0f; sound.GetComponent <Slider>().value = 1.0f; Time.timeScale = 1.0f; Help.SetActive(true); Player.SetActive(true); Exit.SetActive(true); setting.SetActive(false); }
void Update() { if (flag == false)//执行一次 { string temp = PlayUI.Times.ToString(); if (!temp.Contains("."))//整数 { temp += ".0"; } string[] tempp = temp.Split('.'); if (SimpleData.getInstance().isbest(Controller.Score, tempp[0] + '.' + tempp[1][0])) { score.color = new Color(1, 1, 0); score.text = "New Best Score ! " + Controller.Score + "!"; time.color = new Color(1, 1, 0); time.text = "Your Time is " + tempp[0] + '.' + tempp[1][0] + "s"; } else { score.text = "Your Score is " + Controller.Score; time.text = "Your Time is " + tempp[0] + '.' + tempp[1][0] + "s"; } flag = true; } if (state == UIState.GameOver) { if (OVRInput.GetDown(OVRInput.RawButton.X))//按x键从新开始,a键回到主界面 { print("restart"); //传递数据 SceneManager.LoadScene("1"); } if (OVRInput.GetDown(OVRInput.RawButton.A)) { print("backtomain"); //传递数据 SceneManager.LoadScene("0"); } } else { if (OVRInput.GetDown(OVRInput.RawButton.A))//a键回到主界面 { print("backtomain"); //传递数据 SceneManager.LoadScene("0"); } } }
public void changemode()//c i { if (classic.name == "classic") { if (classic.GetComponent <Toggle>().isOn == true) { SimpleData.getInstance().GameType = state.classic; print("classic"); } else { SimpleData.getInstance().GameType = state.infinite; print("infinite"); } } }
public void changenoob()//e n { if (easy.name == "easy") { if (easy.GetComponent <Toggle>().isOn == true) { SimpleData.getInstance().Noob = EasyOrHard.easy; print("easy"); } else { SimpleData.getInstance().Noob = EasyOrHard.hard; print("normal"); } } }
public void open() { Help.SetActive(false); Player.SetActive(false); mRank.SetActive(false); Exit.SetActive(false); Dictionary <string, string> temp = null; temp = SimpleData.getInstance().GetJsonDate(); if (temp != null) { DictionarySort(temp); } else { this.transform.FindChild("nodata").gameObject.SetActive(true); } this.gameObject.SetActive(true); }
private void Awake() { //赋值 //this.name = xxx; this.Noob = SimpleData.getInstance().Noob; this.GameType = SimpleData.getInstance().GameType; playUI_gameover = gameover; playUI_gamewin = gamewin; playUI_gameover.SetActive(false); playUI_gamewin.SetActive(false); audiosource.loop = true; audiosource.volume = SimpleData.getInstance().volume; SetGame( new BulletData( 0.2f, new Vector3(0.05f, 0.05f, 0.05f), new Color(0.34f, 0.56f, 0.68f), bullet.normal, 2f, 20f, 10f), new BulletData( 0.5f, new Vector3(0.05f, 0.05f, 0.05f), new Color(0.0f, 0.0f, 0.0f), bullet.slow, 2f, 40f, 5f), "BioBrick-A" + Random.Range((int)100, (int)151).ToString(),//改成name new Vector3(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)), Noob, GameType, Random.Range((int)90, (int)151), Random.Range((int)0, (int)201));//重要 }
public void changesound() { SimpleData.getInstance().volume = audiosource.volume = music.GetComponent <Slider>().value *sound.GetComponent <Slider>().value; }