public override void OnRecovery() { this.Deactive(); base.OnRecovery(); followPath.Release(); followPath = null; anim.Release(); anim = null; }
public override void OnRecovery() { this.Deactive(); base.OnRecovery(); pathWander.Release(); pathWander = null; //wander.Release(); //wander = null; anim.Release(); anim = null; }
public override void OnRecovery() { base.OnRecovery(); this.Deactive(); this.followPath.Release(); followPath = null; fsmMachine.Release(); this.fsmMachine = null; animWeight.Clear(); anim.Release(); anim = null; groundParkingGroupID = Const.Invalid_Int; groundParkingIdx = Const.Invalid_Int; }