// Start is called before the first frame update void Start() { pMovement = PlexiObject.GetComponent <Sim_PlexiMovement>(); ballTransform = ballObject.GetComponent <RectTransform>(); originXPosition = ballTransform.position.x; // Save initial position of the ball originYPosition = ballTransform.position.y; originX = pMovement.originXValue; originY = pMovement.originYValue; }
// Start is called before the first frame update void Start() { cloneBalanceActivated = Instantiate(activatedObject, buttonBalanceObject.transform.position, buttonBalanceObject.transform.rotation, buttonBalanceObject.transform); cloneBounceDeactivated = Instantiate(deactivatedObject, buttonBounceObject.transform.position, buttonBounceObject.transform.rotation, buttonBounceObject.transform); cloneSquareDeactivated = Instantiate(squareRedObject, buttonSquareObject.transform.position, buttonSquareObject.transform.rotation, buttonSquareObject.transform); cloneTriangleDeactivated = Instantiate(triangleRedObject, buttonTriangleObject.transform.position, buttonTriangleObject.transform.rotation, buttonTriangleObject.transform); bounceActivated = false; balanceActivated = true; squareActivated = false; triangleActivated = false; simMovement = plexiObject.GetComponent <Sim_PlexiMovement>(); }
// Start is called before the first frame update void Start() { cloneBalanceDeactivated = Instantiate(deactivatedObject, buttonBalanceObject.transform.position, buttonBalanceObject.transform.rotation, buttonBalanceObject.transform); cloneBounceDeactivated = Instantiate(deactivatedObject, buttonBounceObject.transform.position, buttonBounceObject.transform.rotation, buttonBounceObject.transform); cloneSquareDeactivated = Instantiate(squareRedObject, buttonSquareObject.transform.position, buttonSquareObject.transform.rotation, buttonSquareObject.transform); cloneTriangleDeactivated = Instantiate(triangleRedObject, buttonTriangleObject.transform.position, buttonTriangleObject.transform.rotation, buttonTriangleObject.transform); cloneCircleDeactivated = Instantiate(circleRedObject, buttonCircleObject.transform.position, buttonCircleObject.transform.rotation, buttonCircleObject.transform); bounceActivated = false; balanceActivated = false; squareActivated = false; triangleActivated = false; circleActivated = false; simMovement = plexiObject.GetComponent <Sim_PlexiMovement>(); clientSide = ClientObject.GetComponent <ClientSide>(); clientSide.SendWithParameter("Desktop Client Initialized."); }