public BotAction GetNextAction() { BotAction act = CurrentAction; List <BotAction> KnownBotAcions = GetPossibleActions(MaxThinkAboutDistance, MaxSupportedZChange); lock (KnownBotAcions) { if (KnownBotAcions.Count > 0) { act = KnownBotAcions[0];// (BotAction)FindBestUsage(KnownBotAcions); } if (act == null) { SimRegion R = Actor.GetSimRegion(); if (R == null) { return(new CommandAction(Actor, "anim shrug")); } Vector3d v3d = R.LocalToGlobal(new Vector3(MyRandom.Next(250) + 5, MyRandom.Next(250) + 5, Actor.SimPosition.Z)); Actor.Debug("MoveToLocation: " + Actor.DistanceVectorString(v3d)); SimPosition WP = SimWaypointImpl.CreateGlobal(v3d); act = new MoveToLocation(Actor, WP); } return(act); } }