private void cbxShowWireframe_CheckedChanged(object sender, EventArgs e) { HexahedronGridderSource source = this.CurrentHexahedronGrid; if (source == null) { return; } List <SimLabGrid> gridders = this.sim3D.Scene.SceneContainer.Traverse <SimLabGrid>().ToList <SimLabGrid>(); if (gridders.Count <= 0) { return; } SimLabGrid gridder = gridders[0]; //if (this.IsShowWireframe) //{ // WireFrameBufferData wireFrame = source.CreateWireframe(); // gridder.SetWireframe(wireFrame); //} //else //{ // gridder.SetWireframe(null); //} gridder.RenderGridWireframe = this.IsShowWireframe; this.sim3D.Invalidate(); }
private void OnGridPropertyChanged(object sender, EventArgs e) { GridderSource source = this.sim3D.Tag as GridderSource; if (source == null) { return; } List <SimLabGrid> gridders = this.sim3D.Scene.SceneContainer.Traverse <SimLabGrid>().ToList <SimLabGrid>(); if (gridders.Count <= 0) { return; } SimLabGrid grid = gridders[0]; GridProperty prop = this.CurrentProperty; if (prop == null) { return; } float minValue = prop.MinValue; float maxValue = prop.MaxValue; float step = (maxValue - minValue) / 10.0f; if (step <= 0.0f) { step = 1.0f; } this.sim3D.SetColorIndicator(minValue, maxValue, step); TexCoordBuffer textureCoordinates = source.CreateTextureCoordinates(prop.GridIndexes, prop.Values, minValue, maxValue); grid.SetTextureCoods(textureCoordinates); DynamicUnstructureGrid dynamicUnstructureGrid = gridders[0] as DynamicUnstructureGrid; DynamicUnstructuredGridderSource dynamicUnstructureGridderSource = source as DynamicUnstructuredGridderSource; if (dynamicUnstructureGrid != null && dynamicUnstructureGridderSource != null) { TexCoordBuffer anotherTextureCoordinates = dynamicUnstructureGridderSource.CreateFractureTextureCoordinates(prop.GridIndexes, prop.Values, minValue, maxValue); dynamicUnstructureGrid.SetFractionTextureCoords(anotherTextureCoordinates); } this.sim3D.Invalidate(); }
private void barBrightness_Scroll(object sender, EventArgs e) { this.lblBrightnessValue.Text = (this.barBrightness.Value * 1.0f / 100).ToString(); List <SimLabGrid> gridders = this.sim3D.Scene.SceneContainer.Traverse <SimLabGrid>().ToList <SimLabGrid>(); if (gridders.Count <= 0) { return; } SimLabGrid gridder = gridders[0] as SimLabGrid; gridder.Brightness = this.barBrightness.Value * 1.0f / 100; this.sim3D.Invalidate(); }
private void barOpacity_Scroll(object sender, EventArgs e) { float opacity = (float)this.barOpacity.Value / 1000.0f; this.lblOpacityValue.Text = opacity.ToShortString(); List <SimLabGrid> gridders = this.sim3D.Scene.SceneContainer.Traverse <SimLabGrid>().ToList <SimLabGrid>(); if (gridders.Count <= 0) { return; } SimLabGrid gridder = gridders[0] as SimLabGrid; gridder.Opacity = opacity; this.sim3D.Invalidate(); }
/// <summary> /// 应用切片分析 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnSlicesApply_Click(object sender, EventArgs e) { GridProperty prop = this.CurrentProperty; if (prop == null) { return; } HexahedronGridderSource source = this.CurrentHexahedronGrid; if (source == null) { return; } List <SimLabGrid> gridders = this.sim3D.Scene.SceneContainer.Traverse <SimLabGrid>().ToList <SimLabGrid>(); if (gridders.Count <= 0) { return; } SimLabGrid gridder = gridders[0]; List <int> islices = this.GetSelectedSlices(this.lbxNI); List <int> jslices = this.GetSelectedSlices(this.lbxNJ); List <int> kslices = this.GetSelectedSlices(this.lbxNZ); source.IBlocks = islices; source.JBlocks = jslices; source.KBlocks = kslices; source.RefreashSlices(); float minValue = this.sim3D.uiColorIndicator.Data.MinValue; float maxValue = this.sim3D.uiColorIndicator.Data.MaxValue; TexCoordBuffer textureCoordinates = source.CreateTextureCoordinates(prop.GridIndexes, prop.Values, minValue, maxValue); gridder.SetTextureCoods(textureCoordinates); this.sim3D.Invalidate(); }
private void chkShowMatrix_CheckedChanged(object sender, EventArgs e) { List <SimLabGrid> gridders = this.sim3D.Scene.SceneContainer.Traverse <SimLabGrid>().ToList <SimLabGrid>(); if (gridders.Count <= 0) { return; } SimLabGrid gridder = gridders[0]; //if (this.IsShowWireframe) //{ // WireFrameBufferData wireFrame = source.CreateWireframe(); // gridder.SetWireframe(wireFrame); //} //else //{ // gridder.SetWireframe(null); //} gridder.RenderGrid = this.chkShowMatrix.Checked; this.sim3D.Invalidate(); }