SimDescription description = new SimDescription(); description.Name = "Sample Object"; description.Size = new Vector3(1.0f, 1.0f, 1.0f); description.Color = Color.White;
SimDescription description = new SimDescription(); description.Name = "Mug"; description.Size = new Vector3(0.1f, 0.1f, 0.2f); description.Color = Color.Red; description.Material = SimMaterial.Metal;This example creates a description for a mug, with a smaller size and a red metallic appearance. We use the SimMaterial enumeration to specify the object's material. SimDescription is part of the Unity package library, which is a collection of libraries and tools for developing games and other interactive applications using the Unity game engine.