Example #1
0
    internal void OnGUI()
    {
        // You'd want this to be called by a MouseMove event, but it's not supported in game,
        // and in any case, we probably need to keep updating because of potential object movement.
        if (contextMenu == null)
        {
            UpdateMouseSelection();
        }

        GUI.depth = 0;
        var e = Event.current;

        switch (e.type)
        {
        case EventType.MouseDown:
            //typingPromptStartTime = Time.time;
            contextMenu = MakeMenu(MouseSelection);
            lastPlayerActivity.StoreExclusive(Time.time, true);
            break;

        case EventType.MouseUp:
            if (contextMenu != null && MouseSelection != null)
            {
                var guiScreenRect = MouseSelection.GUIScreenRect();
                if (guiScreenRect.HasValue)
                {
                    var selection = contextMenu.SelectedAction(guiScreenRect.Value.Center());
                    if (selection != null)
                    {
                        simController.QueueEvent("player_input", selection);
                    }
                }
            }

            lastPlayerActivity.StoreExclusive(Time.time, true);
            contextMenu = null;
            break;

        case EventType.KeyDown:
            if (GUI.GetNameOfFocusedControl() == "")
            {
                HandleKeyDown(e);
                if (!e.alt && !e.control)
                {
                    TryCompletionIfCompleteWord();
                }
            }
            break;

        case EventType.Repaint:
            DrawGUI();
            break;
        }
    }
Example #2
0
    private void HandleKeyDown(Event e)
    {
        if (e.keyCode != KeyCode.None)
        {
            if (e.alt || e.control || (e.keyCode >= KeyCode.F1 && e.keyCode <= KeyCode.F15))
            {
                object key = Symbol.Intern(e.keyCode.ToString().ToLower());
                if (e.alt)
                {
                    if (e.control)
                    {
                        key = new Structure(
                            "-",
                            new Structure("-", Symbol.Intern("control"), Symbol.Intern("alt")),
                            key);
                    }
                    else
                    {
                        key = new Structure("-", Symbol.Intern("alt"), key);
                    }
                }
                else if (e.control)
                {
                    key = new Structure("-", Symbol.Intern("control"), key);
                }

                KnowledgeBase.Global.IsTrue(new Structure("fkey_command", key));
                return;
            }

            // Update last user activity time
            this.lastPlayerActivity.StoreExclusive(Time.time, true);

            switch (e.keyCode)
            {
            case KeyCode.Escape:
                this.input          = this.formatted = this.commentary = "";
                this.dialogAct      = null;
                PauseManager.Paused = false;
                break;

            case KeyCode.Delete:
            case KeyCode.Backspace:
                if (this.input != "")
                {
                    this.formatted = this.input = this.input.Substring(0, this.input.Length - 1);
                    this.TryCompletionIfCompleteWord();
                }
                break;

            case KeyCode.Tab:
                this.input = string.Format(
                    "{0}{1}{2}",
                    this.input,
                    (this.input.EndsWith(" ") ||
                     (!string.IsNullOrEmpty(completion) && !char.IsLetterOrDigit(completion[0])))
                            ? ""
                            : " ",
                    this.completion);
                break;

            case KeyCode.Return:
            case KeyCode.KeypadEnter:
                if (this.dialogAct != null)
                {
                    simController.QueueEvent("player_input", dialogAct);
                    this.IsTrue("log_dialog_act", dialogAct);
                    this.formatted      = this.input = this.completion = this.commentary = "";
                    this.dialogAct      = null;
                    PauseManager.Paused = false;
                }
                Event.current.Use();
                break;
            }
        }

        if (e.character > 0 && !e.alt && !e.control && e.character >= ' ')
        {
            this.AddToInput(e.character);
        }
    }