public SinNode(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public JoystickInputDevice(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public UndoAction(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public GuiEditCtrl(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public SimXMLDocument(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public ActionMap(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public InputManager(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public PopupMenu(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public GuiMLTextCtrl(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public GuiInspectorTypeCheckBox(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }
public MaterialTemplate(Sim.SimObjectPtr *pObjPtr) : base(pObjPtr) { }