public override void Draw(GraphicsDevice g, float worldTime, Camera cam, Vector3 color) { Sim.Settings.Graphics gs = Sim.Settings.Graphics.Default; Effect.Parameters["matWorld"].SetValue(WorldMatrix); Effect.Parameters["matProjection"].SetValue(cam.Projection); Effect.Parameters["matView"].SetValue(cam.View); Effect.Parameters["fTime"].SetValue(worldTime / 500); Effect.Parameters["fTurbulence"].SetValue(gs.WindTurbulence); Effect.Parameters["vVelocity"].SetValue(new Vector3(gs.WindX, -15, gs.WindZ)); Effect.Parameters["vColor"].SetValue(color); g.RenderState.DepthBufferWriteEnable = false; g.VertexDeclaration = vDec; g.Vertices[0].SetSource(vBuffer, 0, VertexPointSpriteParticle.SizeInBytes); Effect.Begin(); Effect.CurrentTechnique.Passes[0].Begin(); g.DrawPrimitives(PrimitiveType.PointList, 0, particles.Length); Effect.CurrentTechnique.Passes[0].End(); Effect.End(); g.RenderState.DepthBufferWriteEnable = true; }
private void SetupGC(Viewport vp) { gc.Clear(); Sim.Environment.World world = manager.UI.Sim.World; Rectangle gcArea = new Rectangle(0, 0, vp.Width / 3, (int)(vp.Height / 1.5f)); ControlMat gcSpace = new ControlMat(gcArea, 16, 1, 2, ControlMat.FillOrder.RowsFirst); int i = 0; gc.Add(new Label("Drawing Options", gcSpace.Spaces[i++], Label.Fit.AlignCenter)); Spinner <FillMode> gcFillSpinner = new Spinner <FillMode>("Fill Mode", gcSpace.Spaces[i++]); gcFillSpinner.Add(FillMode.Solid); gcFillSpinner.Add(FillMode.WireFrame); gcFillSpinner.Add(FillMode.Point); gcFillSpinner.Use += delegate() { world.FillMode = gcFillSpinner.GetSelected(); }; gc.Add(gcFillSpinner); gc.Disable(manager.UI); Sim.Settings.Graphics gs = Sim.Settings.Graphics.Default; gc.Add(new Button("Sky", gcSpace.Spaces[i ++], delegate() { world.Sky.Visible = !world.Sky.Visible; })); gc.Add(new Button("Terrain", gcSpace.Spaces[i ++], delegate() { world.Terrain.Visible = !world.Terrain.Visible; })); gc.Add(new Button("Water", gcSpace.Spaces[i ++], delegate() { world.Water.Visible = !world.Water.Visible; })); gc.Add(new Button("Axes", gcSpace.Spaces[i ++], delegate() { world.DrawAxes = !world.DrawAxes; })); gc.Add(new Button("Vegetation", gcSpace.Spaces[i ++], delegate() { world.Vegetation.Visible = !world.Vegetation.Visible; })); gc.Add(new Button("AI Nodes", gcSpace.Spaces[i ++], delegate() { world.Terrain.DrawNodes = !world.Terrain.DrawNodes; })); gc.Add(new Button("Terrain Normals", gcSpace.Spaces[i ++], delegate() { world.Terrain.DrawNormals = !world.Terrain.DrawNormals; })); gc.Add(new Button("Detail Texturing", gcSpace.Spaces[i ++], delegate() { gs.TerrainDetail = !gs.TerrainDetail; world.Terrain.Effect.Parameters["bDetailEnabled"].SetValue(gs.TerrainDetail); })); gc.Add(new Button("Bump Mapping", gcSpace.Spaces[i ++], delegate() { gs.BumpEnabled = !gs.BumpEnabled; world.Terrain.Effect.Parameters["bBumpEnabled"].SetValue(gs.BumpEnabled); })); gc.Add(new Button("Shadow Mapping", gcSpace.Spaces[i ++], delegate() { gs.ShadowsEnabled = !gs.ShadowsEnabled; Shaders.Common.Parameters["bShadowsEnabled"].SetValue(gs.ShadowsEnabled); })); gc.Add(new Button("Bloom", gcSpace.Spaces[i ++], delegate() { gs.BloomEnabled = !gs.BloomEnabled; })); Slider biSlider = new Slider("Bloom Intes.", gcSpace.Spaces[i++], 0, 10); biSlider.SetValue(1.25f); biSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetIntensity(v); }; gc.Add(biSlider); Slider btSlider = new Slider("Bloom Thres.", gcSpace.Spaces[i++], 0, 1); btSlider.SetValue(0.6f); btSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetThreshold(v); }; gc.Add(btSlider); Slider bbSlider = new Slider("Bloom Blur", gcSpace.Spaces[i++], 0, 20); bbSlider.SetValue(8); bbSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetBlur(v); }; gc.Add(bbSlider); }