//methods
        public override List <SignalDispatch <TKey> > Build(EventSettings <TKey> settings, SignalEvent <TKey> signalEvent,
                                                            List <Subscriber <TKey> > subscribers, List <TemplateData> languageTemplateData)
        {
            List <string> texts = FillTemplateProperty(TextProvider, TextTransformer, subscribers, languageTemplateData);

            return(subscribers
                   .Select((subscriber, i) => AssembleSlackMessage(settings, signalEvent, subscriber, texts[i]))
                   .Cast <SignalDispatch <TKey> >()
                   .ToList());
        }
Example #2
0
        protected virtual StoredNotificationDispatch <TKey> AssembleStoredNotification(EventSettings <TKey> settings
                                                                                       , SignalEvent <TKey> signalEvent, Subscriber <TKey> subscriber, string subject, string body)
        {
            var dispatch = new StoredNotificationDispatch <TKey>()
            {
                MessageSubject = subject,
                MessageBody    = body
            };

            SetBaseProperties(dispatch, settings, signalEvent, subscriber);
            return(dispatch);
        }
Example #3
0
    public static IMapEvent SerdesEvent(IMapEvent e, ISerializer s, AssetId chainSource, TextId textSourceId, AssetMapping mapping)
    {
        if (s == null)
        {
            throw new ArgumentNullException(nameof(s));
        }
        var initialPosition = s.Offset;

        s.Begin();
        var type = s.EnumU8("Type", e?.EventType ?? MapEventType.UnkFf);

        e = type switch // Individual parsers handle byte range [1,9]
        {
            MapEventType.Action => ActionEvent.Serdes((ActionEvent)e, mapping, s),
            MapEventType.AskSurrender => AskSurrenderEvent.Serdes((AskSurrenderEvent)e, s),
            MapEventType.ChangeIcon => ChangeIconEvent.Serdes((ChangeIconEvent)e, mapping, s),
            MapEventType.ChangeUsedItem => ChangeUsedItemEvent.Serdes((ChangeUsedItemEvent)e, mapping, s),
            MapEventType.Chest => ChestEvent.Serdes((ChestEvent)e, mapping, s, textSourceId),
            MapEventType.CloneAutomap => CloneAutomapEvent.Serdes((CloneAutomapEvent)e, mapping, s),
            MapEventType.CreateTransport => CreateTransportEvent.Serdes((CreateTransportEvent)e, s),
            MapEventType.DataChange => DataChangeEvent.Serdes((DataChangeEvent)e, mapping, s),
            MapEventType.Door => DoorEvent.Serdes((DoorEvent)e, mapping, s, textSourceId),
            MapEventType.Encounter => EncounterEvent.Serdes((EncounterEvent)e, s),
            MapEventType.EndDialogue => EndDialogueEvent.Serdes((EndDialogueEvent)e, s),
            MapEventType.Execute => ExecuteEvent.Serdes((ExecuteEvent)e, s),
            MapEventType.MapExit => TeleportEvent.Serdes((TeleportEvent)e, mapping, s),
            MapEventType.Modify => ModifyEvent.BaseSerdes((ModifyEvent)e, mapping, chainSource, s),
            MapEventType.Offset => OffsetEvent.Serdes((OffsetEvent)e, s),
            MapEventType.Pause => PauseEvent.Serdes((PauseEvent)e, s),
            MapEventType.PlaceAction => PlaceActionEvent.Serdes((PlaceActionEvent)e, s),
            MapEventType.PlayAnimation => PlayAnimationEvent.Serdes((PlayAnimationEvent)e, mapping, s),
            MapEventType.Query => QueryEvent.Serdes((QueryEvent)e, mapping, s, textSourceId),
            MapEventType.RemovePartyMember => RemovePartyMemberEvent.Serdes((RemovePartyMemberEvent)e, mapping, s),
            MapEventType.Script => DoScriptEvent.Serdes((DoScriptEvent)e, mapping, s),
            MapEventType.Signal => SignalEvent.Serdes((SignalEvent)e, s),
            MapEventType.SimpleChest => SimpleChestEvent.Serdes((SimpleChestEvent)e, mapping, s),
            MapEventType.Sound => SoundEvent.Serdes((SoundEvent)e, mapping, s),
            MapEventType.Spinner => SpinnerEvent.Serdes((SpinnerEvent)e, s),
            MapEventType.StartDialogue => StartDialogueEvent.Serdes((StartDialogueEvent)e, mapping, s),
            MapEventType.Text => MapTextEvent.Serdes((MapTextEvent)e, mapping, s, textSourceId),
            MapEventType.Trap => TrapEvent.Serdes((TrapEvent)e, s),
            MapEventType.Wipe => WipeEvent.Serdes((WipeEvent)e, s),
            _ => DummyMapEvent.Serdes((DummyMapEvent)e, s, type)
        };
        s.End();
        if (e is IBranchingEvent)
        {
            s.Assert(s.Offset - initialPosition == 8, "Query events should always be 8 bytes");
        }
        else
        {
            s.Assert(s.Offset - initialPosition == 10, "Non-query map events should always be 10 bytes");
        }
        return(e);
    }

/* ==  Binary Serialisable Event types: ==
 * 1 Teleport (teleport 300 32 75)
 * 2 Door     (open_door ...)
 * 3 Chest    (open_chest ...)
 * 4 Text     (map_text 100)
 * 5 Spinner  (spinner ...)
 * 6 Trap     (trap ...)
 * 7 ChangeUsedItem (change_used_item ...)
 * 8 DataChange (further subdivided by operation: min,max,?,set,add,sub,add%,sub%)
 *   0 Unk0 (TODO)
 *   2 Health     (party[Tom].health += 20%)
 *   3 Mana       (party[Sira].mana -= 5)
 *   5 Status     (party[Rainer].status[Poisoned] = max)
 *   7 Language   (party[Tom].language[Iskai] = max)
 *   8 Experience (party[Drirr].experience += 2000)
 *   B UnkB (TODO)
 *   C UnkC (TODO)
 *  13 Item (party[Tom].items[LughsShield] = 1)
 *  14 Gold (party[Joe].gold += 12)
 *  15 Food (party[Siobhan].food -= 10%)
 * 9 ChangeIcon (scope: rel vs abs, temp vs perm)
 *  0 Underlay    (map.tempUnderlay[23,12] = 47)
 *  1 Overlay     (map.permOverlay[+0,-3] = 1231)
 *  2 Wall        (map.tempWall[10, 10] = 7)
 *  3 Floor       (map.permFloor[64, 64] = 1)
 *  4 Ceiling     (map.permCeiling[12, 24] = 7)
 *  5 NpcMovement (npc[12].permMovement = 3)
 *  6 NpcSprite   (npc[5].tempSprite = 14)
 *  7 Chain       (map.tempChain[10, 10] = 15)
 *  8 BlockHard   (block_hard ...)
 *  9 BlockSoft   (block_soft ...)
 *  A Trigger     (map.tempTrigger[96, 7] = Normal)
 * A Encounter (encounter ...)
 * B PlaceAction
 *   0 LearnCloseCombat
 *   1 Heal
 *   2 Cure
 *   3 RemoveCurse
 *   4 AskOpinion
 *   5 RestoreItemEnergy
 *   6 SleepInRoom
 *   7 Merchant
 *   8 OrderFood
 *   9 ScrollMerchant
 *   B LearnSpells
 *   C RepairItem
 * C Query (further subdivided by operation: NZ, <=, !=, ==, >=, >, <)
 *   0 Switch (switch[100]), (!switch[203]), (switch[KhunagMentionedSecretPassage])
 *   1 Unk1
 *   4 Unk4
 *   5 HasPartyMember (party[Tom].isPresent)
 *   6 HasItem        (!party.hasItem[Axe])
 *   7 UsedItem       (context.usedItem == Pick)
 *   9 PreviousActionResult (context.result)
 *   A ScriptDebugMode      (context.isDebug)
 *   C UnkC
 *   E NpcActive      (npc[16].isActive)
 *   F Gold           (party.gold > 100)
 *  11 RandomChance   (random(50))
 *  12 Unk12
 *  14 ChosenVerb     (context.verb == Examine)
 *  15 Conscious      (party[Tom].isConscious)
 *  1A Leader         (party[Rainer].isLeader)
 *  1C Ticker         (ticker[50] > 12)
 *  1D Map            (context.map == Drinno3)
 *  1E Unk1E
 *  1F PromptPlayer   (askYesNo(100))
 *  19 Unk19
 *  20 TriggerType    (context.trigger == UseItem)
 *  21 Unk21
 *  22 EventUsed      (context.event[108].hasRun)
 *  23 DemoVersion    (context.isDemo)
 *  29 Unk29
 *  2A Unk2A
 *  2B PromptPlayerNumeric (askNumeric() = 1042)
 * D Modify
 *   0 Switch            (switch[125] = 1)
 *   1 DisableEventChain (map[CantosHouse].chain[120] = 0)
 *   2 Unk2
 *   4 NpcActive         (set_npc_active ...)
 *   5 AddPartyMember    (add_party_member ...)
 *   6 InventoryItem     (party.item[Knife] += 3)
 *   B Lighting          (map.lighting = 5) ??
 *   F PartyGold         (party.gold = min)
 *  10 PartyRations      (party.rations += 12)
 *  12 Time              (context.time += 6)
 *  1A Leader            (party.leader = Tom)
 *  1C Ticker            (ticker[93] = 108)
 * E Action (action ...)
 *   0 Word
 *   1 AskAboutItem
 *   2 Unk2 // Pay money? See ES156 (Garris, Gratogel sailor)
 *   4 Unk4
 *   5 Unk5
 *   6 StartDialogue
 *   7 FinishDialogue
 *   8 DialogueLine
 *   9 Unk9
 *   E Unk14
 *  17 Unk23
 *  2D Unk45
 *  2E UseItem
 *  2F EquipItem
 *  30 UnequipItem
 *  36 PickupItem
 *  39 Unk57
 *  3D Unk61
 * F Signal            (signal ...)
 * 10 CloneAutomap      (clone_automap ...)
 * 11 Sound             (sound ...)
 * 12 StartDialogue     (start_dialogue ...)
 * 13 CreateTransport   (???)
 * 14 Execute           (execute)
 * 15 RemovePartyMember (remove_party_member ...)
 * 16 EndDialogue       (end_dialogue)
 * 17 Wipe              (wipe ...)
 * 18 PlayAnimation     (play_anim ...)
 * 19 Offset            (offset 0 0)
 * 1A Pause             (pause 3)
 * 1B SimpleChest       (simple_chest ...)
 * 1C AskSurrender      (ask_surrender)
 * 1D Script            (script 15)
 * FF UnkFF
 */
}
 protected virtual List <SignalDispatch <TKey> > BuildTemplate(EventSettings <TKey> settings, SignalEvent <TKey> signalEvent
                                                               , DispatchTemplate <TKey> template, List <Subscriber <TKey> > subscribers, List <TemplateData> templateData)
 {
     return(template.Build(settings, signalEvent, subscribers, templateData));
 }
Example #5
0
        //methods
        public override List <SignalDispatch <TKey> > Build(EventSettings <TKey> settings, SignalEvent <TKey> signalEvent,
                                                            List <Subscriber <TKey> > subscribers, List <TemplateData> languageTemplateData)
        {
            List <string> subjects = FillTemplateProperty(SubjectProvider, SubjectTransformer, subscribers, languageTemplateData);
            List <string> bodies   = FillTemplateProperty(BodyProvider, BodyTransformer, subscribers, languageTemplateData);

            return(subscribers
                   .Select((subscriber, i) => AssembleStoredNotification(settings, signalEvent, subscriber, subjects[i], bodies[i]))
                   .Cast <SignalDispatch <TKey> >()
                   .ToList());
        }
 /// <summary>Вызов события SignalEvent</summary>
 /// <param name="signal">Значение сигнала</param>
 public virtual void OnSignalEvent(SignalEnum signal) => SignalEvent?.Invoke(signal);
Example #7
0
        public void TestWaitingMultipleEvents()
        {
            using (var ev = new SignalEvent())
                using (var ev2 = new SignalEvent())
                    using (var ev3 = new SignalEvent())
                    {
                        int    waiterEntered = 0;
                        int    waitResult    = 0;
                        int    waitCondition = 0;
                        int    condEvaluated = 0;
                        object waiterRef     = null;

                        var task = Task.Run(() =>
                        {
                            var factory  = SignalWaiterFactory.Create(ev.Factory, ev2.Factory);
                            var factory2 = SignalWaiterFactory.Create(factory, ev3.Factory);
                            using (var waiter = factory2.CreateWaiter())
                            {
                                Interlocked.Exchange(ref waiterRef, waiter);
                                lock (waiter)
                                {
                                    Interlocked.Increment(ref waiterEntered);
                                    if (waiter.Wait(s => { Interlocked.Increment(ref condEvaluated); return(Volatile.Read(ref waitCondition) > 0); }, (object)null, 60000))
                                    {
                                        Interlocked.Exchange(ref waitResult, 1);
                                    }
                                    else
                                    {
                                        Interlocked.Exchange(ref waitResult, 2);
                                    }

                                    if (waiter.Wait(s => { Interlocked.Increment(ref condEvaluated); return(Volatile.Read(ref waitCondition) > 1); }, (object)null, 60000))
                                    {
                                        Interlocked.Exchange(ref waitResult, 3);
                                    }
                                    else
                                    {
                                        Interlocked.Exchange(ref waitResult, 4);
                                    }

                                    if (waiter.Wait(s => { Interlocked.Increment(ref condEvaluated); return(Volatile.Read(ref waitCondition) > 2); }, (object)null, 60000))
                                    {
                                        Interlocked.Exchange(ref waitResult, 5);
                                    }
                                    else
                                    {
                                        Interlocked.Exchange(ref waitResult, 6);
                                    }
                                }
                            }
                        });


                        TimingAssert.AreEqual(10000, 1, () => Volatile.Read(ref waiterEntered));
                        lock (waiterRef)
                        {
                            Interlocked.Increment(ref waitCondition);
                            ev.Signal();
                        }
                        TimingAssert.AreEqual(10000, 1, () => Volatile.Read(ref waitResult));

                        lock (waiterRef)
                        {
                            Interlocked.Increment(ref waitCondition);
                            ev2.Signal();
                        }
                        TimingAssert.AreEqual(10000, 3, () => Volatile.Read(ref waitResult));

                        lock (waiterRef)
                        {
                            Interlocked.Increment(ref waitCondition);
                            ev2.Signal();
                        }
                        TimingAssert.AreEqual(10000, 5, () => Volatile.Read(ref waitResult));

                        task.Wait();
                    }
        }
 //methods
 public override List <SignalDispatch <long> > Build(EventSettings <long> settings, SignalEvent <long> signalEvent, List <Subscriber <long> > subscribers, List <TemplateData> dataWithCulture)
 {
     throw new NotImplementedException();
 }
Example #9
0
        //methods
        public override List <SignalDispatch <TKey> > Build(EventSettings <TKey> settings, SignalEvent <TKey> signalEvent,
                                                            List <Subscriber <TKey> > subscribers, List <TemplateData> languageTemplateData)
        {
            List <string> bodies = FillTemplateProperty(ContentProvider, ContentTransformer, subscribers, languageTemplateData);

            return(subscribers
                   .Select((subscriber, i) => AssembleHttpRequest(settings, signalEvent, subscriber, bodies[i]))
                   .Cast <SignalDispatch <TKey> >()
                   .ToList());
        }
        private static void HandleSellSignals(SimulationDto simulationDto, IList <CompanyPricesDto> allPrices, SignalEvent signalEvent,
                                              SimulationResultDto simulationResult)
        {
            var prices = ConvertPrices(allPrices, signalEvent.CompaniesToSell, signalEvent.Date);

            foreach (var price in prices)
            {
                if (!simulationResult.CurrentCompanyQuantity.ContainsKey(price.Key))
                {
                    continue;
                }
                var transaction = new SimulationTransactionDto
                {
                    Date        = signalEvent.Date,
                    CompanyId   = price.Key,
                    Price       = price.Value,
                    Action      = SignalAction.Sell,
                    Quantity    = simulationResult.CurrentCompanyQuantity[price.Key],
                    BudgetAfter =
                        simulationDto.Budget + simulationResult.CurrentCompanyQuantity[price.Key] * price.Value
                };
                simulationResult.TransactionsLog.Add(transaction);
                simulationDto.Budget = transaction.BudgetAfter;
                simulationResult.CurrentCompanyQuantity.Remove(price.Key);
            }
        }
        private static void HandleBuySignals(SimulationDto simulationDto, IList <CompanyPricesDto> allPrices, SignalEvent signalEvent,
                                             SimulationResultDto simulationResult)
        {
            var prices = ConvertPrices(allPrices, signalEvent.CompaniesToBuy, signalEvent.Date);

            //.OrderByDescending(item => item.Value);
            foreach (var price in prices)
            {
                var value = simulationDto.Budget;
                if (simulationDto.HasMaximalTransactionLimit)
                {
                    value = Math.Min(value, simulationDto.MaximalBudgetPerTransaction);
                }
                if (simulationDto.HasMinimalTransactionLimit)
                {
                    if (value < simulationDto.MinimalBudgetPerTransaction)
                    {
                        continue; // not enough money
                    }
                    value = Math.Max(value, simulationDto.MinimalBudgetPerTransaction);
                }
                if (value < price.Value)
                {
                    continue;
                }

                int quantity    = (int)Math.Floor(value / price.Value);
                var transaction = new SimulationTransactionDto
                {
                    Date        = signalEvent.Date,
                    CompanyId   = price.Key,
                    Price       = price.Value,
                    Action      = SignalAction.Buy,
                    Quantity    = quantity,
                    BudgetAfter =
                        simulationDto.Budget - quantity * price.Value
                };
                simulationResult.TransactionsLog.Add(transaction);
                if (simulationResult.CurrentCompanyQuantity.ContainsKey(price.Key))
                {
                    simulationResult.CurrentCompanyQuantity[price.Key] += quantity;
                }
                else
                {
                    simulationResult.CurrentCompanyQuantity.Add(price.Key, quantity);
                }
                simulationDto.Budget = transaction.BudgetAfter;
            }
        }
Example #12
0
 protected void OnSignalEvent(char c) => SignalEvent?.Invoke(this, c);
Example #13
0
 // Метод для вызова события
 public void OnSignal(SignalEnum signal) => SignalEvent?.Invoke(signal);
Example #14
0
        public void Exec(int _tick)
        {
            if (!started)
            {
                return;
            }
            if (complete)
            {
                return;
            }
            for (; ;)
            {
                SignalEvent se = SL.CatchNext();
                if (se == null)
                {
                    break;
                }
                switch (step)
                {
                case 0:
                    // Ждем начала
                    if (!teOn.Check(se))
                    {
                        break;
                    }
                    pr(teOn.ToString());
                    L.Add(new TickPosition(teOn.Tick, teOn.Position));
                    teStrobe.FirstTick = teOn.Tick;
                    step = 2;
                    break;

                case 2:
                    // Собираем стробы
                    if (teStrobe.Check(se))
                    {
                        pr(teStrobe.ToString());
                        L.Add(new TickPosition(teStrobe.Tick,
                                               teStrobe.Position));
                    }
                    if (!teOff0.Was)
                    {
                        if (teOff0.Check(se))
                        {
                            // Если снялся контроль - вычисляем длину трубы.
                            pr(teOff0.ToString());
                            {
                                int curr_position = teStrobe.Position + CalcDelta(teOff0.Tick);
                                //                            int TubeLength = curr_position - teOff0.Position;
                                int TubeLength = curr_position - teOff0.Position;
                                pr("curr_position=" + curr_position.ToString());
                                pr("teOn.Position=" + teOn.Position.ToString());
                                pr("teOff0.Position=" + teOff0.Position.ToString());
                                pr("TubeLength=" + TubeLength.ToString());
                                bank.TubeLength = TubeLength;
                                SendTubeLength(TubeLength);
                                L.Add(new TickPosition(teOff0.Tick, teOff0.Position + TubeLength));
                            }
                        }
                    }
                    break;
                }
                //foreach (TickPosition tp in L)
                //{
                //    Send(tp);
                //    bank.AddTickPosition(tp);
                //}
                //L.Clear();

                if (teOff0.Was)
                {
                    // Если Знаем конец трубы - сбрасываем зоны в банк
                    foreach (TickPosition tp in L)
                    {
                        Send(tp);
                        bank.AddTickPosition(tp);
                    }
                    L.Clear();
                }
                else
                {
                    // Если НЕ знаем конец трубы - сбрасываем в банк только те стробы,
                    // после которых уже пришли стробы на длину, не менее длины
                    // между первым и последним контролем.
                    //
                    // Иначе говоря зедержим тот строб, которым может оказаться за границей трубы, чтобы не выдать зону из воздуха.
                    if (L.Count != 0)
                    {
                        double last_position = L[L.Count - 1].position;
                        for (; ;)
                        {
                            TickPosition p = L[0];
                            if (last_position - p.position >= teOff0.Position -
                                teOn.Position)
                            {
                                Send(p);
                                bank.AddTickPosition(p);
                                L.Remove(p);
                            }
                            else
                            {
                                //							AnsiString a = "";
                                //							a += last_position;
                                //							a += "-";
                                //							a += p->position;
                                //							a+=">";
                                //							a+=teOff0->Position();
                                //							a+="-";
                                //							a+=teOn->Position();
                                //							pr(a);
                                break;
                            }
                            if (L.Count == 0)
                            {
                                break;
                            }
                        }
                    }
                }
            }
        }