Example #1
0
 /// <summary>
 /// Death mechanic for the train minigame
 /// </summary>
 public void DieOnTheTrain()
 {
     SceneManager.LoadScene(6);
     signs.DisableSignCoroutines();
     EnableMovement();
     BullController.amountOfDeaths++;
 }
Example #2
0
 public void DieOnTheTrain()
 {
     SceneManager.LoadScene(6);
     signs.DisableSignCoroutines();
     EnableMovement();
 }