Example #1
0
 public void OnCoinClicked()
 {
     // Instantiate the CoinPoof Prefab where this coin is located
     // Make sure the poof animates vertically
     // Destroy this coin. Check the Unity documentation on how to use Destroy
     Instantiate(CoinPoofPrefab, CoinPosition.position, CoinPosition.rotation);
     mySignPost.IncrementCoinCount(); //update count for signpost
     //Play sound on Click
     coinAudioSource.Play();
     Destroy(this.gameObject, coinAudioSource.clip.length);
 }
    public void OnCoinClicked()
    {
        resultSignClass.IncrementCoinCount();
        puffSound.Play();
        Vector3 coinPosition = transform.position;

        Object.Instantiate(puffObject, coinPosition, Quaternion.Euler(-90, 0, 0));
        Destroy(this.gameObject);
        // Instantiate the CoinPoof Prefab where this coin is located
        // Make sure the poof animates vertically
        // Destroy this coin. Check the Unity documentation on how to use Destroy
    }