Example #1
0
        public override Task Rebuild()
        {
            this.DebugDepth("Rebuild");
            bool valuesChanged = false;

            var startingAngle = StartingAngle.ClampIfNotCalculated(this, 0, 360 - .01, ref valuesChanged);
            var endingAngle   = EndingAngle.ClampIfNotCalculated(this, startingAngle + .01, 360, ref valuesChanged);
            var sides         = Sides.Value(this);
            var axisPosition  = AxisPosition.Value(this);

            if (startingAngle > 0 || endingAngle < 360)
            {
                Sides = agg_basics.Clamp(sides, 1, 360, ref valuesChanged);
            }
            else
            {
                Sides = agg_basics.Clamp(sides, 3, 360, ref valuesChanged);
            }

            Invalidate(InvalidateType.DisplayValues);

            var rebuildLock = RebuildLock();

            // now create a long running task to process the image
            return(ApplicationController.Instance.Tasks.Execute(
                       "Revolve".Localize(),
                       null,
                       (reporter, cancellationToken) =>
            {
                var vertexSource = this.VertexSource;
                var pathBounds = vertexSource.GetBounds();
                vertexSource = vertexSource.Translate(-pathBounds.Left - axisPosition, 0);
                Mesh mesh = VertexSourceToMesh.Revolve(vertexSource,
                                                       sides,
                                                       MathHelper.DegreesToRadians(360 - endingAngle),
                                                       MathHelper.DegreesToRadians(360 - startingAngle),
                                                       false);

                // take the axis offset out
                mesh.Transform(Matrix4X4.CreateTranslation(pathBounds.Left + axisPosition, 0, 0));

                if (mesh.Vertices.Count == 0)
                {
                    mesh = null;
                }

                Mesh = mesh;

                UiThread.RunOnIdle(() =>
                {
                    rebuildLock.Dispose();
                    Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
                });

                return Task.CompletedTask;
            }));
        }