Example #1
0
    void Awake()
    {
        GameObject temp = GameObject.Find("Slider_Phi");

        phiSliderUI = temp.GetComponent <Slider>();

        temp        = GameObject.Find("Slider_Psi");
        psiSliderUI = temp.GetComponent <Slider>();

        temp        = GameObject.Find("Slider_Vdw");
        vdwSliderUI = temp.GetComponent <Slider>();

        temp          = GameObject.Find("Slider_HbondStrength");
        hbondSliderUI = temp.GetComponent <Slider>();

        temp = GameObject.Find("Slider_PhiPsiDrive");
        phiPsiDriveSliderUI = temp.GetComponent <Slider>();

        temp = GameObject.Find("Slider_SpawnLength");
        spawnLengthSliderUI = temp.GetComponent <Slider>();

        temp = GameObject.Find("Slider_JiggleStrength");
        jiggleStrengthSliderUI = temp.GetComponent <Slider>();

        temp             = GameObject.Find("SideChainBuilder");
        sideChainBuilder = temp.GetComponent <SideChainBuilder>();

        UI = GameObject.Find("UI");

        UIPanel02 = GameObject.Find("UI_Panel02");
        UIPanel02.SetActive(false);

        UIPanel03 = GameObject.Find("UI_Panel03");
        UIPanel03.SetActive(false);

        UIPanelInfo       = GameObject.Find("UI_PanelInfo");
        UIInfoActiveTf    = GameObject.Find("InfoActivePos").transform;
        UIInfoNotActiveTf = GameObject.Find("InfoNotActivePos").transform;
        UIPanelInfo.SetActive(false);

        UIPanelControls       = GameObject.Find("UI_PanelControls");
        UIControlsActiveTf    = GameObject.Find("ControlsActivePos").transform;
        UIControlsNotActiveTf = GameObject.Find("ControlsNotActivePos").transform;
        UIPanelControls.SetActive(false);


        snapshotCameraResetTransform = GameObject.Find("CameraResetPos").transform;
        myPlayerController           = GameObject.Find("OVRPlayerController");
    }
Example #2
0
    void Awake()
    {
        GameObject temp = GameObject.Find("Slider_Phi");

        phiSliderUI = temp.GetComponent <Slider>();

        temp        = GameObject.Find("Slider_Psi");
        psiSliderUI = temp.GetComponent <Slider>();

        temp        = GameObject.Find("Slider_Vdw");
        vdwSliderUI = temp.GetComponent <Slider>();

        temp          = GameObject.Find("Slider_HbondStrength");
        hbondSliderUI = temp.GetComponent <Slider>();

        temp = GameObject.Find("Slider_PhiPsiDrive");
        phiPsiDriveSliderUI = temp.GetComponent <Slider>();

        temp = GameObject.Find("Slider_SpawnLength");
        spawnLengthSliderUI = temp.GetComponent <Slider>();

        temp = GameObject.Find("Slider_JiggleStrength");
        jiggleStrengthSliderUI = temp.GetComponent <Slider>();

        temp = GameObject.Find("Slider_DragStrength");
        dragStrengthSliderUI = temp.GetComponent <Slider>();

        temp = GameObject.Find("Slider_ElectrostaticsStrength");
        electrostaticsStrengthSliderUI = temp.GetComponent <Slider>();


        temp             = GameObject.Find("SideChainBuilder");
        sideChainBuilder = temp.GetComponent <SideChainBuilder>();

        temp = GameObject.Find("ElectrostaticsManager");
        electrostaticsManager = temp.GetComponent <ElectrostaticsManager>();

        UI = GameObject.Find("UI");

        UIPanelSideChains = GameObject.Find("UI_PanelSideChains");
        //UIPanelSideChains.SetActive(false);

        UIPanelCamera = GameObject.Find("UI_PanelCamera");
        //UIPanelCamera.SetActive(false);

        UIPanelInfo       = GameObject.Find("UI_PanelInfo");
        UIInfoActiveTf    = GameObject.Find("InfoActivePos").transform;
        UIInfoNotActiveTf = GameObject.Find("InfoNotActivePos").transform;
        UIPanelInfo.SetActive(false);

        UIPanelControls       = GameObject.Find("UI_PanelControls");
        UIControlsActiveTf    = GameObject.Find("ControlsActivePos").transform;
        UIControlsNotActiveTf = GameObject.Find("ControlsNotActivePos").transform;
        UIPanelControls.SetActive(false);


        snapshotCameraResetTransform = GameObject.Find("CameraResetPos").transform;

        myPlayerController = GameObject.Find("OVRPlayerController");
        if (!myPlayerController)
        {
            myPlayerController = GameObject.Find("PlayerNonVR");
        }

        mySnapshotCamera = GameObject.Find("SnapshotCamera_pf");
    }