void Awake() { GameObject temp = GameObject.Find("Slider_Phi"); phiSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_Psi"); psiSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_Vdw"); vdwSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_HbondStrength"); hbondSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_PhiPsiDrive"); phiPsiDriveSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_SpawnLength"); spawnLengthSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_JiggleStrength"); jiggleStrengthSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("SideChainBuilder"); sideChainBuilder = temp.GetComponent <SideChainBuilder>(); UI = GameObject.Find("UI"); UIPanel02 = GameObject.Find("UI_Panel02"); UIPanel02.SetActive(false); UIPanel03 = GameObject.Find("UI_Panel03"); UIPanel03.SetActive(false); UIPanelInfo = GameObject.Find("UI_PanelInfo"); UIInfoActiveTf = GameObject.Find("InfoActivePos").transform; UIInfoNotActiveTf = GameObject.Find("InfoNotActivePos").transform; UIPanelInfo.SetActive(false); UIPanelControls = GameObject.Find("UI_PanelControls"); UIControlsActiveTf = GameObject.Find("ControlsActivePos").transform; UIControlsNotActiveTf = GameObject.Find("ControlsNotActivePos").transform; UIPanelControls.SetActive(false); snapshotCameraResetTransform = GameObject.Find("CameraResetPos").transform; myPlayerController = GameObject.Find("OVRPlayerController"); }
void Awake() { GameObject temp = GameObject.Find("Slider_Phi"); phiSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_Psi"); psiSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_Vdw"); vdwSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_HbondStrength"); hbondSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_PhiPsiDrive"); phiPsiDriveSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_SpawnLength"); spawnLengthSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_JiggleStrength"); jiggleStrengthSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_DragStrength"); dragStrengthSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("Slider_ElectrostaticsStrength"); electrostaticsStrengthSliderUI = temp.GetComponent <Slider>(); temp = GameObject.Find("SideChainBuilder"); sideChainBuilder = temp.GetComponent <SideChainBuilder>(); temp = GameObject.Find("ElectrostaticsManager"); electrostaticsManager = temp.GetComponent <ElectrostaticsManager>(); UI = GameObject.Find("UI"); UIPanelSideChains = GameObject.Find("UI_PanelSideChains"); //UIPanelSideChains.SetActive(false); UIPanelCamera = GameObject.Find("UI_PanelCamera"); //UIPanelCamera.SetActive(false); UIPanelInfo = GameObject.Find("UI_PanelInfo"); UIInfoActiveTf = GameObject.Find("InfoActivePos").transform; UIInfoNotActiveTf = GameObject.Find("InfoNotActivePos").transform; UIPanelInfo.SetActive(false); UIPanelControls = GameObject.Find("UI_PanelControls"); UIControlsActiveTf = GameObject.Find("ControlsActivePos").transform; UIControlsNotActiveTf = GameObject.Find("ControlsNotActivePos").transform; UIPanelControls.SetActive(false); snapshotCameraResetTransform = GameObject.Find("CameraResetPos").transform; myPlayerController = GameObject.Find("OVRPlayerController"); if (!myPlayerController) { myPlayerController = GameObject.Find("PlayerNonVR"); } mySnapshotCamera = GameObject.Find("SnapshotCamera_pf"); }