/// <summary> /// Makes player sick. Possible arguments are "bleeding", " /// </summary> /// <param name="SickType"></param> public void SetSick(SickTypes SickType, int turns) { if (SickType == SickTypes.Swollen) { SwollenTurns = turns; if (PlaysLeft > 0) { AddPlays(-1); } playButton.SetSprite(); } else if (SickType == SickTypes.Hunger) { HungerTurns = turns; deckObj.GetComponent <DeckAnimate>().SetSprite(); } else //bleeding { BleedingTurns = turns; if (MovesLeft > 0) { AddMoves(-1); } moveButton.SetSprite(); } }
/// <summary> /// Makes player sick. Possible arguments are "bleeding", " /// </summary> /// <param name="SickType"></param> public void SetSick(SickTypes SickType, int turns) { if (SickType == SickTypes.Swollen) { SwollenTurns = turns; if (PlaysLeft > 0) AddPlays(-1); playButton.SetSprite(); } else if (SickType == SickTypes.Hunger) { HungerTurns = turns; deckObj.GetComponent<DeckAnimate>().SetSprite(); } else //bleeding { BleedingTurns = turns; if (MovesLeft > 0) AddMoves(-1); moveButton.SetSprite(); } }