//移除技能 public void RemoveSkill() { this.shutCutGoodsId = 0; this.shutCutType = ShutCutType.None; this.shutCutImg.sprite = null; this.canvasGroup.alpha = 0; this.shutCutImg.transform.SetParent(this.transform); this.shutCutImg.transform.localPosition = Vector3.zero; }
//通过Id,添加技能 public void AddSkillIcon(int id) { Skill skill = SkillInfoData.GetInstance().GetSkillInfoById(id); this.shutCutGoodsId = id; this.shutCutType = ShutCutType.Skill; this.shutCutImg.sprite = TextureManager.Instance.GetSprite(ConstDates.ResourceSpritesDirSwl, skill.iconName); this.canvasGroup.alpha = 1; this.shutCutImg.transform.SetParent(this.transform); this.shutCutImg.transform.localPosition = Vector3.zero; }