private static IShuffleCollection GetShuffleCollection(ShuffleType type, ISongCollection songs, string xmlText) { IShuffleCollection shuffle; switch (type) { case ShuffleType.Off: shuffle = new ShuffleOffCollection(songs); break; case ShuffleType.OneTime: shuffle = new ShuffleOneTimeCollection(songs); break; case ShuffleType.Path: shuffle = new ShufflePathCollection(songs); break; case ShuffleType.Complete: shuffle = new ShuffleCompleteCollection(songs); break; default: throw new NotImplementedException(); } shuffle.ReadXml(XmlConverter.GetReader(xmlText)); return(shuffle); }
public void SetShuffleType(ShuffleType type) { if (type == Shuffle.Type) { return; } Shuffle = CreateShuffle(type, Parent?.CurrentSong); }
public SongCollection(IEnumerable <Song> songs, ShuffleType type, Song currentSong) { list = new List <Song>(songs); foreach (Song song in list) { song.Parent = this; } Shuffle = CreateShuffle(type, currentSong); }
// Added to make old code compile public Deck(int size, ShuffleType shuffleType) { // Setup the cardCOunter object this.cardCounter = new CardCounting(new BlackJackGameParams()); this.DeckList = new List <Card>(); for (int x = 0; x < size; x++) { fillWith52Cards(); } this.DeckList_Backup = new List <Card>(); this.shuffleType = shuffleType; }
public Deck(int size, ShuffleType shuffleType, CardCounting cardCounter) { // Setup the cardCOunter object this.cardCounter = cardCounter; this.DeckList = new List <Card>(); for (int x = 0; x < size; x++) { fillWith52Cards(); } this.DeckList_Backup = new List <Card>(); this.shuffleType = shuffleType; }
public void ReadXml(XmlReader reader) { ShuffleType shuffleType = (ShuffleType)Enum.Parse(typeof(ShuffleType), reader.GetAttribute("Shuffle")); reader.ReadStartElement(); list = new List <Song>(XmlConverter.DeserializeList <Song>(reader, "Song")); foreach (Song song in list) { song.Parent = this; } Shuffle = new SimpleShuffleCollection(this, shuffleType); }
private void ReceiveShufflePropertyChanged(ValueSet valueSet, string value) { ShuffleType shuffle = (ShuffleType)Enum.Parse(typeof(ShuffleType), value); string shuffleXml = valueSet[shuffleKey].ToString(); string playlistPath = valueSet[playlistPathKey].ToString(); IPlaylist changedPlaylist; if (!HavePlaylist(playlistPath, out changedPlaylist)) { return; } changedPlaylist.Songs.Shuffle = GetShuffleCollection(shuffle, changedPlaylist.Songs, shuffleXml); }
public void ReadXml(XmlReader reader) { ShuffleType shuffleType = (ShuffleType)Enum.Parse(typeof(ShuffleType), reader.GetAttribute("Shuffle") ?? Enum.GetName(typeof(ShuffleType), ShuffleType.Off)); IShuffleCollection shuffle = GetShuffleType(shuffleType); reader.ReadStartElement(); list = XmlConverter.DeserializeList <Song>(reader, "Song").ToList(); foreach (Song song in list) { song.Parent = this; } shuffle.ReadXml(XmlConverter.GetReader(reader.ReadOuterXml())); Shuffle = shuffle; }
private IShuffleCollection GetShuffleType(ShuffleType type) { switch (type) { case ShuffleType.Complete: return(new ShuffleCompleteCollection(this)); case ShuffleType.Off: return(new ShuffleOffCollection(this)); case ShuffleType.OneTime: return(new ShuffleOneTimeCollection(this)); case ShuffleType.Path: return(new ShufflePathCollection(this)); } throw new NotImplementedException("Value \"" + type + "\"of LoopType is not implemented in GetShuffleType"); }
public ShuffleMachine(int Decks, ShuffleType shuffleType, string type = "BACKJACK") { this.shuffleType = shuffleType; machineType = type; if (Decks <= 0) { numOfDecks = 1; } else { numOfDecks = Decks; } for (int i = 0; i < numOfDecks; i++) { Deck newDeck = new Deck(); cards.AddRange(newDeck.GetCards()); } }
private IShuffleCollection CreateShuffle(ShuffleType type, Song currentSong) { MobileDebug.Service.WriteEvent("CreateShuffle1", type, currentSong); switch (type) { case ShuffleType.Complete: return(new ShuffleCompleteCollection(this, currentSong)); case ShuffleType.Off: return(new ShuffleOffCollection(this)); case ShuffleType.OneTime: return(new ShuffleOneTimeCollection(this, currentSong)); case ShuffleType.Path: return(new ShufflePathCollection(this)); } throw new NotImplementedException("Value \"" + type + "\"of LoopType is not implemented in CreateShuffle"); }
public void ReadXml(XmlReader reader) { double currentSongPosition = double.Parse(reader.GetAttribute("CurrentSongPosition") ?? "0"); AbsolutePath = reader.GetAttribute("AbsolutePath") ?? emptyOrLoadingPath; Name = reader.GetAttribute("Name") ?? emptyName; Loop = (LoopType)Enum.Parse(typeof(LoopType), reader.GetAttribute("Loop") ?? LoopType.Off.ToString()); string currentSongPath = reader.GetAttribute("CurrentSongPath") ?? string.Empty;; ShuffleType shuffle = (ShuffleType)Enum.Parse(typeof(ShuffleType), reader.GetAttribute("Shuffle") ?? ShuffleType.Off.ToString()); reader.ReadStartElement(); ISongCollection songs = reader.Name == typeof(SongCollection).Name ? (ISongCollection) new SongCollection() : new SimpleSongCollection(); songs.Parent = this; Songs = XmlConverter.Deserialize(songs, reader.ReadOuterXml()); CurrentSong = songs.FirstOrDefault(s => s.Path == currentSongPath) ?? songs.FirstOrDefault(); CurrentSongPosition = currentSongPosition; }
/// <summary> /// Конструктор /// </summary> /// <param name="wordType">тип слов, которые мешаем</param> /// <param name="shuffleType">тип данных, которые мешаем</param> public ShuffleWordsQuery(WordType wordType, ShuffleType shuffleType) { _shuffleType = (int)shuffleType; _wordType = (int)wordType; }
public void SetShuffleType(ShuffleType type) { Shuffle = new SimpleShuffleCollection(this, type); }
public static void SetShuffle(this Client c, ShuffleType type) { c.SendCommand("playback", "setShuffle", type.ToString()); }
private void machineShuffeToolStripMenuItem_Click(object sender, EventArgs e) { shuffleType = ShuffleType.Machine; handShuffeToolStripMenuItem.Checked = false; countingBox.Visible = false; }
public SimpleShuffleCollection(ISongCollection parent, ShuffleType type) { Parent = parent; Type = type; }